-_- I can already run the game with the console without needing that in the launch info.
So now with wait; disconnect, it doesn't even do anything @_@. I'll try the +map none I guess.
Found it odd how it works with portal but not with mods... They should all just use regular backgrounds anyways.
PLAH sorry I made this post... Few minutes after posting this I took a shot in the dark and in the autoexec I wrote "wait; disconnect" and it worked.
*EDIT*
Nope, spoke too soon... That only worked for portal, I was foolish enough to think there was an EASY fix for a mod. Instead all it did...
Yeah, this may be a noob question, but I just can't figure it out! :/
In games such as portal or hl2 lost coast where the background is animated, it appears it substitutes the gui background for a camera angle on a running singleplayer game. Sadly, this Lost Coast background is used for a...
Since I installed TF2 back in Christmas holidays I wanted to get right in to mapping for it. I'm sure this is a simple solution, but how do I get the option to choose "Team Fortress 2" in the drop down menu in the SDK ui? It didn't show up in episode one or orange box options.
Well, since I'm not skilled in this area I'm in search of someone who can do a what I perceive to be a simple server-side mod for the benefit of my clan that focuses on realistic skydiving.
Anyways, a while ago someone released a parachute mod for Gmod 10 that let you literally go into...
Wow, thanks. Will that affect the fact that players can't type or see the scoreboard as well? Also, players don't have a player model just the default, blocky grey gordon freeman with a gun sticking out from the center of his body, and they can't change any settings in the multiplayer options...
Nope, anyways I fixed it, it was because the name of the map was zc_level 1
Obviously with no _ between the level and the 1 it assume it's a command and looks for a level named zc_level
I do have another question tho.
When I spawn, I can't sprint with shift, there is no hud to display my...
I'm working on a mini-mod called Zombie Co-op and I need some help with how the maps work.
First of all, the mod is a multiplayer mod disguised as a singleplayer one, you create a server and spawn at the spawnpoint as either rebel or combine. So far level one has 4 spawns, 2 rebel and 2...
(The plans were to make it a multiplayer mod)
Btw I joined a team working on yet another paintball mod for Cs: Source. Just wanted to get the experience of being on a team and doing my part in the mods development rather than just sit at my computer fantasizing about how kool my new idea for a...
K thx for the advice Tyron.
Btw I'm joining some mod studios as a map designer to get some experience being on a team as well.
I am also aware there was a vietnam warfare styled mod already in development a while ago. It is now dead. I never don't follow through on a project I have a passion...
Hmmm, okay then. I'm not giving up yet though. I was fully aware of how tough it would be to do a helicopter in source, hence my excageration on how much of an accomplishment it would be to complete that aspect of the game. So, wait, that might actually work. A scripted movement for...
Alright. SO I'm going to start with your last questions:
Classes, yes, there are classes. Research on the war would have to be done to further determine what kind of classes would be appropriate. At the moment think basic, balanced kits/classes, such as heavy weapons, medic, etc.
So far the...
I have intermediate experience with the map editor, this is my first big project relating to mods, thats why I would like to be on a team developing this mod (which is often the case with big mods... A team working on it, not just one dude.)
DUDE! STOP POSTING! YOU ARE THE DUMBEST PERSON I HAVE EVER MET!
This topic is about the mods development, not you stupid question:
"If there are good guys and bad guys, won't everyone want to go on the good guy side?"
Now stop posting unless u have something to say about this mods...
omg wow, ever played counter-strike?
Notice how it's been going since the 90's?
That's because people played on the terrorist side, and everyone wasn't teamkilling eachother on the counter-terrorist team.
Something called autobalance my friend, it's so everyone isn't shooting air and the game...
I meant that in multiplayer there will be two teams fighting eachother, and by good guys and bad guys I mean basically one team vs another. If you need any more help on understanding the good guys and bad guys from YOUR perspective, here:
http://en.wikipedia.org/wiki/Vietnam_war