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  1. xdiesp

    Half-Life 2 : Substance mod

    kaotik_stalker: hello? :( 2 special effects that will be enhanced in 1.2 will be the cluster grenades' and the houndeyes' explosions. The pictures show the post-ignition appearance only,however: http://ludus1942.ngi.it/immagini/12-1.jpg http://ludus1942.ngi.it/immagini/12-2.jpg EDIT1...
  2. xdiesp

    Half-Life 2 : Substance mod

    kaotik_stalker: anything but ihud will do - don't you have gmail? I can send you an invititation... the skies are ordered as this: day 1: dusk to night (yet ravenholm is red,because of the fires: is it good for you?) day 2: night to dusk day 3: various kinds of dusk
  3. xdiesp

    Half-Life 2 : Substance mod

    kaotik_stalker: of course one tries to avoid situations like that (tunnels w/ light and later you put on a dark sky) little change on the BB mechanics,see if you are pleased with it. Do you remember the drug stimpacks of Starcraft? Imagine that the BB's regen was an instant effect health...
  4. xdiesp

    Half-Life 2 : Substance mod

    Sufferin-Rebel: I quote myself from 1 post ago :D The final quote I have never been able to insert was Highlander 1 shouting "I know everything now,the time of the quickening has come,gaaaaah!" during the teleporter sequence. But alas,I could never find the english divx
  5. xdiesp

    Half-Life 2 : Substance mod

    Sufferin-rebel: what do you think,most modders and game designers in the world read this topic at least once a day to check some good ideas 8DDD
  6. xdiesp

    Half-Life 2 : Substance mod

    I have to say that kaotik_stalker's msg may be a little *difficult* to read without a single period,but his suggestions are always really valid :-)
  7. xdiesp

    Half-Life 2 : Substance mod

    again on the HEV Form switch limitator: why do people want to change HEV Forms. Only because there are unlimited weapons and Snake can go stealth (1.0X style)? As of now,the 1.2 concept is to add only unique weapons and unique abilities to have people choose their favorite form and adapt the...
  8. xdiesp

    Half-Life 2 : Substance mod

    Flying Debris: it is out of my reach,anyway even if the pictures shows nothing,way up there is an aurora that might be lightening the area
  9. xdiesp

    Half-Life 2 : Substance mod

    kaotik_stalker: wait a second! Could you please post a picture of the OICW with a zoom on the hand? Is it really hold with the right hand on the barrel and the left hand on the trigger? it's just skies with a different color: this is the final fight with the helicopter and the gunships at...
  10. xdiesp

    Half-Life 2 : Substance mod

    kaotik_stalker: thanks,but please could you send it to my mail at [email protected] ? I don't know why but ihud doesn't let me download anything... :( new viewmodel for the proximity headcrab added,new tutorial for having blur in BT found,new skies added
  11. xdiesp

    Half-Life 2 : Substance mod

    thinking again,where can I download those super bloody decals?
  12. xdiesp

    Half-Life 2 : Substance mod

    Beavermon: I will just kill all those barnacles,they weren't that useful anyhow (strange thogh that Valve didn't make poisonzombies edible by barnacles)
  13. xdiesp

    Half-Life 2 : Substance mod

    isn't the minigun enough as the current one without hands? EDIT1 if only I could find people good enough on garry's mod,I would bring on the Gordon Diary project: a PDA doom 3 style that updates stage after stage,explaining what Gordon experiences in Substance's world EDIT2 what is that...
  14. xdiesp

    Half-Life 2 : Substance mod

    kaotik_stalker: 1.0X already included the Realistic Blood mod
  15. xdiesp

    Half-Life 2 : Substance mod

    yeah,in front of the beach base
  16. xdiesp

    Half-Life 2 : Substance mod

    yeah,big boss old m4a1 is a good candidate too. Talking about newer models,the HK-3 that replaced the old one in the patch is also worse in my opinion. Would you prefer the FN2000 to have an all-gray skin like it had in 0.84 when it was a flaregun,or the current dual color is good enough...
  17. xdiesp

    Half-Life 2 : Substance mod

    The Quartz has agreed helping us and released the strider mod code (part of). ScriptO has been kind of absent lately,I did hope he would have been here fixing his hijackable strider with this but..
  18. xdiesp

    Half-Life 2 : Substance mod

    this is barney with a different face,no hair and no eyes (poor guy!): http://ludus1942.ngi.it/immagini/frankenstein.jpg I vote for the M249 to replace Liquid's M4A1! Who's with me?
  19. xdiesp

    HL2Substance needs some help at coding

    the mod HL2Substance,final version 1.2,needs some help at coding new panels: - clones of the New Game panel; - a class selection panel; - a mission selector panel. The work shouldn't take more than a couple of days to a seasoned coder,it's not difficult. Thank you! [email protected]
  20. xdiesp

    Half-Life 2 : Substance mod

    kaotik_stalker: the "hurt" hypothesis has already been tested and disapproved,people wouldn't simply use the forms anymore not to get hurt... EDIT taturana works to the 1.2 development as well! ^^ EDIT2 check this out! the substance gamebook: http://xdiesp.altervista.org/manual.html
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