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  1. xdiesp

    Half-Life 2 : Substance mod

    hot564231: fixed,todays I'll finalize the forums shape. I will be xdiesp as well over there and leave the administration to my skinner/comic book writer LKL. Good finding,Sureshot always proved useful and friendly! I'll try my best but I have no Milkshape or 3ds unfortunately (Milkshape is free...
  2. xdiesp

    Half-Life 2 : Substance mod

    Jason: I just need to do some work in the english forums and later I will add the link to my site,check below what I have done so far... BTW,me and Fragger had a bad fight in the past,but we're friends again now ^_^ Malleus: it's a damn difficult choice to be made,I only hope the 1.2 playtests...
  3. xdiesp

    Half-Life 2 : Substance mod

    Silent: we have 2 skinners always available in the team and I also know Fragger and Toby (= corrosion),the problem is not skinning itself but adapting the model to a bigger texture. I don't want to bother VertThrasher just for this,he's our extrema ratio just for serious dangers,I'll try asking...
  4. xdiesp

    Half-Life 2 : Substance mod

    Silent: I don't think we'll ever have those FXs on the tau cannon in time,I think the best thing to do would be giving the model a higher res skin. Should I call Toby or do you know anybody able to do it? About the MGS references,I use them because they're imaginative and get more personality by...
  5. xdiesp

    Half-Life 2 : Substance mod

    kaotik_stalker: astounding idea,I'll ask Jerry about it and I think we already used the technology to do it!!!
  6. xdiesp

    Half-Life 2 : Substance mod

    Silent: for what I gathered,2 versions of the tau model are circulating. The one you and me have is Toby's,hand made,low-polygon,choppy animations and low res skinned. The one from taturana's mod is 100% beta,high polygon,smoother animations,not so good textured. The only way to have it legally...
  7. xdiesp

    Half-Life 2 : Substance mod

    DMaarten: thanks! The mouse info crosshair is by default ON,disabling it makes it return after a while nonetheless: to state things clearer,we should delete the option from that menu and overwrite it with the 1.2 dodge... The Rad8 mod guys don't like to work together with others,I'm afraid I...
  8. xdiesp

    Half-Life 2 : Substance mod

    kaotik_stalker: it's something that must be beta tested,the goal is to limit the number of times players switch forms - one of the bad habits in 1.0X is to switch form as one switches weapons... Silent: I don't think it's possible to do that sort of things without VB2003,why don't you hire a...
  9. xdiesp

    Half-Life 2 : Substance mod

    Beavermon: thank you very much,the fact that is in the all weapons mod is good because I know Metal_militia: but I fear I already have that model (Toby textured it,but Taturana's another world). Could you upload it somewhere,even without textures,just to see if they're the same one? we should...
  10. xdiesp

    Half-Life 2 : Substance mod

    Silent: good work! I need you (or something else here...henkjan?) on a small mission: get me a picture of the fists and tau cannon,get me the readme of the mod and later,if the matter will be interesting,the actual models & textures (later,don't worry). I'm on a 56k now and a 141 megs download...
  11. xdiesp

    Half-Life 2 : Substance mod

    XaeroSignal: we're working to have the edited campaign bug-free and the class system more balanced. As of now,I think a Snake Run through the Vanilla Campaign should suit you best: just the original HL2 with no extra encounters and all the USP and DE you like. After all,changing HEV Forms is not...
  12. xdiesp

    Half-Life 2 : Substance mod

    Angry Lawyer: indeed,so even if we try using multiple zombie models for them to use different skins,still the recompiling (to set the models' referral to the extra skins) will destroy those model animations. I'll try asking for help on Cannonfodder's site and the Vercs,please update me if you...
  13. xdiesp

    Half-Life 2 : Substance mod

    Angry Lawyer: not if the program crashes at you every time you try and run it... EDIT by the way,do you know where the value for the maximum mass liftable with bare hands is placed?...
  14. xdiesp

    Half-Life 2 : Substance mod

    Silent: no need to panic at all http://www.chaosincarnate.net/cannonfodder/download.php?id=mdldecompiler.05.rar Install this,extract the combine guard model and related files from the GCF,apply the code I sent you to its qc and recompile it with studiomdl. Now the model hosts multiple skins. To...
  15. xdiesp

    Half-Life 2 : Substance mod

    }{o}{-Silent: I edited the combine soldier/guard/elite models to support multiple skins,as the antlions one normally does,with Cannonfodder's MDL decompiler. Then,Jerry set in the spawn code for those enemes that their skin was a random one between 1 and 3 (4 being the invisible assassin...
  16. xdiesp

    Half-Life 2 : Substance mod

    in the next season of 24: "get me Dale181,MedicDance sent the first page of the intro!" DALE181: this is page 1 of 2 to facepose http://www.mrbodacious.com/multimedia/sigs/clips_7-19-05.zip kaotik_stalker: deciding is easy,but if Taturana doesn't asnwer me back and agrees,I can't tell what...
  17. xdiesp

    Half-Life 2 : Substance mod

    Malleus: Liquid has no ggun in 1.2,but yes,the cartoonish risk is there. We'll test this later on,maybe the superstrenght could be activated only under certain circustances (like bleeding,a desperation attack)
  18. xdiesp

    Half-Life 2 : Substance mod

    Jason Vorhees: *mumble mumble* that damn beast starts shooting so soon that what you hear ultimately is "BOOOOooooo - zap zap zap zap - OOOooonnnn". But! We could have the sound play when you start the once bugged strider plaza scene,coming from the enviroment kaotik_stalker: we can have...
  19. xdiesp

    Half-Life 2 : Substance mod

    Crash9789: your specs are better than mine but the problem seems one performance related,check this: enter normal HL2 and lower all the video and audio settings to the very minimum; before reinstalling (side note: the correct weight for the full 1.0X file is 87 megs),delete manually the...
  20. xdiesp

    Half-Life 2 : Substance mod

    henkjan: yes,the upper one is the only problematic case - working on that
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