Half-Life 2 : Substance mod

i wasnt talkin about modeling angry lawyer i think ur somewat of an expert so i will ask u cant u just tell it to instead of spawning combine_s.mdl it spawns combine_s1 combine_s2 so on and so forth and have it randomly chooze wich 1 to spawn of course this way u will always have the same color zombie wher ever u spawn them [so if ther is a grey zombie somewhere there will always be a greyt zombie but with ur way it randomly chooses the skin and xaero signal what usp there are 2 usp's and 4 deagles wtf
 
kaotik stalker the 4 deagles are for 4 diffrent hev forms.. gorden form liquid snake and so on
so when u choose a diffrent hev form it will automaticly choose a diffrent weapon.
 
they all are the same weapons just diff models/skins it is not like there are like 49 weapons..or at least i dont think...


OH i made a mod yesterday, i wont release it cause all it does is change sounds to better ones, add a cool bullettime similar to substances, and make all the weapon names realistic, oh and it changes the zombie, shot, abd smg skin....
 
yes, there are 49 weapons. they all have diffrent ammo, damage, ask xdiesp
 
henkjan, it may seem like it, but your wrong. It's the exact same guns except with different models/skins. He just changed the damage and ammo with the script files. He even told me like a couple of months ago.
 
XaeroSignal: we're working to have the edited campaign bug-free and the class system more balanced. As of now,I think a Snake Run through the Vanilla Campaign should suit you best: just the original HL2 with no extra encounters and all the USP and DE you like. After all,changing HEV Forms is not strictly required to complete Substance... Thank you for your opinion!

kaotik_stalker: the multiple zombie skins is good and I would like to have it,but as I previously said (and recently debated with Angry),a bug is stopping us from realizing it... Btw,the 1.0X weapons are just 34: 1.2 will have the same amount but all rearranged to be A) used more, B) more varied and C) more Hev Form oriented. Only the beta tests will tell if the change is wise or not... About the old weapons,they are not clones: as the site page can confirm http://ludus1942.ngi.it/weapons.html they have all a different damage,precision and pellets number. In 1.2 they will be better though,with different firerates and such (but after all,do guns in reality feel so much "different" one from the other?)

Silent: the matter would be solved if I could find an old model for CSS that replaced the knife with bare hands that punched,if you have time please help me and henkjan in this "quest"... (also HL2 skins sites are welcome). If I would want to add a version of a weapon in a level,and another version of it in another,I think a way to do it could be coding 2 exactly identical (but the hands graphic) guns. Then,when you pick up one,the other is replaced and so on

henkjan: it was the DLCSS Forums,but I think they've got hacked recently and now I can't find the fists anymore :$

Bearvermon: that's the impossible question no one can answer yet :D

in related news,this afternoon we've definitely fixed all the old incompatibilities and bugs concerning Snake's stealth and we're moving on the import of stunstick and slams. Jerry is optimist it's gonna be a good work

http://ludus1942.ngi.it/12h.html
This is a very old 1.2 wip page,it just shows the basilar changes occurring in the patch. Note the stricken lines for "wrong" and read text for "instead"...that's what I call development process!
 
cool, well if u go to pcgamemods.com, look under the Half-Life 2 section, you should see a Half-Life 2 Beta mod, its really nothin like beta but its ok, bit buggy but anyway my point is is there is a new weapon, fists, the anims are kinda lame and slow, but as far as basic model (no skin its just HEV) its fine...here it is....http://www.pcgamemods.com/14261/
 
Silent: good work! I need you (or something else here...henkjan?) on a small mission: get me a picture of the fists and tau cannon,get me the readme of the mod and later,if the matter will be interesting,the actual models & textures (later,don't worry). I'm on a 56k now and a 141 megs download would take me something like 8 hours...
 
post pic's m8 i just DL it but not playing it and i think valve is going to sue :(
 
I got 2 pictures here from the "All Weapons Mod" of the Tau and Super Tau Cannon here. Let me get them resized and uploaded to my site to show them here. :)

Here you go!
d2_coast_050004.jpg

d2_coast_090002.jpg
 
Beavermon: thank you very much,the fact that is in the all weapons mod is good because I know Metal_militia: but I fear I already have that model (Toby textured it,but Taturana's another world). Could you upload it somewhere,even without textures,just to see if they're the same one?

we should have an answer from taturana within the day,anyhow
 
first off thats a completly diff all weapons mod i think. those pictures arent from metal militias mod, they are from a mod i am currently beta testing for, Half-Life 2 All Weapons Mod, here ill give u the homepage...

http://hl2.siosphere.com/

and that tau cannon skin isnt good, they are gonna improve it, the one in hl2 beta is better....ok here goes my pics....act ill just..damnit ill get back to u later and post pics and stuff

but ill post the readme since its already on meh system saved....lol there is no readme included....? heh i guess...well i dunno oh well...ill get to the screenies tho rite now

oh and xdiesp, i finally got the Valve mod junk working but i dont have any editor like the microsoft visual studios or whatever do u know like how i can still do the randomization of zombies, combine soldiers, combine elites, metrocops, helo's, and maybe even weapons...nah weapons wouldnt be waht i want but still any ideas?
 
lol true heheh.....well here u go.....dangit
hold on.. uhh it says file is to big blah blah..

ok here is tau cannon...
 

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here is fists....

sry its really screwy, but that is pretty much what u see..
 

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this is the 2nd of 3 fist, these are gonna be action shits...


k, the second pic is crappy it didnt come out right but whatever...
 

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on the change list it said no more health requirements [wich is good cuz heaps of time i was just about to super m3 a combine and i run out and have to pik another gun] but it says u have to b at 100 health to activate i dont like that at all put it donw to 60 health i think cuz wen i play im barley on 100% oh and are u going to jave hijackable striders or did u find it too hard
 
kaotik_stalker: it's something that must be beta tested,the goal is to limit the number of times players switch forms - one of the bad habits in 1.0X is to switch form as one switches weapons...

Silent: I don't think it's possible to do that sort of things without VB2003,why don't you hire a coder somewhere? Check one-man mods around and ask for collaboration. If you want multiple skins on a model,just contact me by mail and I'll modify the model for you (just,let's hope is not like the zombie model that gets corrupted...). Is that tau-cannon the the beta one (vote 7)? I have also one that's basically the one on the jeep held on your hands (bad,vote 4),and then there's taturana's one (vote 9). Can we use the punching hands,do you think they have credits or are they yours?

EDIT
Toby confirms he did that old low-detail Tau cannon in 3dsmax himself to later give it to another developer,I'll track it down to see if Taturana's and the others are evolutions of this one (that way,it would be legit)
 
2 things.

* The mouse info with the health bar and the fast weapon switching option keep enabling themself after a while, very irritaing to change it back everytime. bug?

* is it possible to intergrate the hdr/bloom effect? There is a mod with it but it would be great to play the substance mod with the same effects.

Great work for the rest, keep it up :thumbs:
 
DMaarten: thanks! The mouse info crosshair is by default ON,disabling it makes it return after a while nonetheless: to state things clearer,we should delete the option from that menu and overwrite it with the 1.2 dodge... The Rad8 mod guys don't like to work together with others,I'm afraid I tried asking with no positive answer...

Jason Bonner just gave us a new forum (!). Hail to the king! :D Give me a day and I'll change the link on my website to the new official one. We will continue discussing here normally,that other will be useful for newbies that are objectively scared of this soon one hundred pages long topic!

EDIT
Silent: can you load your fists model in model viewer and go in Model -> Studio to see if there is Taturana's signature? He happens to sign whatever he modifies...
 
lot of critiks, idea, tip and sorry

well i am getting pist of to that "save game" thingy... none of your options stays like weps and codes (cheats):frown: :frown: :frown:
if u havent noticed the Source SDK is released (its in play games menu as gray if u havent downloaded it yet)
other wise great mod...:D and btw cmd to change map is:
changelevel #
and bug report: when in solid snake mode u can quickly double tap shift and u have notarget on without drain of AUX
and please... make some more personal to mod (in to mapping) monsters every where in themap does not make new adventure (as u sed in readme.txt file)

but i had a idea:
when u in solid snake mode... shoudnt u have done it so that when u walk normaly it runs fast and when holding shift it slows down a bit and drains aux...

and btw if u make those Stealth solidiers u might be interested about sending some reguest for material made by hidden sourse team (creators of Hidden Source Mod for HL2)

if u could make REAL new adventure id be pleased:D

PS. sorry that i wrote so much critiks. hope u manage to get ower it :D
 
u do realize this is just xdiesp last patch for this.. Then he will emgraint to the world of Azeroth :D
 
Is it btw possible to change crosshairs?

sorry for the noob question, i'm in a lazy mood :cheers:
 
Silent: for what I gathered,2 versions of the tau model are circulating. The one you and me have is Toby's,hand made,low-polygon,choppy animations and low res skinned. The one from taturana's mod is 100% beta,high polygon,smoother animations,not so good textured. The only way to have it legally would be to modify it heavily. Retexturing Toby's would be good yet still not enough...you would need better some kind of visual trick to mask its quality,like light refraction,hot air,glow... http://ludus1942.ngi.it/immagini/2taus.jpg

White Bear: 35 weapons,4 classes,open wounds system,bullet time,friendly fire,stealth mode,health regeneration,electrocutions,burning attacks,disintegrations,unlimited ammo,saves that load as maps,berserk ggun,conversions etc have been done in the SDK. Snake's stealth bug has been fixed yesterday,it will be included in patch 1.2. P.S. spawning an npc in a savegame is like building a cube room in Hammer,everybody can do it,but creating fun out of that takes months of experience

Dmaarten: don't you like the Player Precision System,that makes players less accurate by hiding the crosshair when they don't crouch or walk slowly? ^^ Just for you,open cfg\autoexec.cfg and delete the crosswalk/crosscrouch/crossrun lines

Sufferin-rebel: WoW,Homeworld 2,Splinter Cell 2-3,Ogame,FFIX...I have games to spare yet since the 3rd of December,I have no time but for HL2S :(
 
suks how this mod isnt gona go any further i have been playin since version 40 something and it is agood mod forget the critics who just say "zomg wat da hell u noob and spawn combine everywhere u suxor" ur right about the experience thing the other day i spawned combine in close qaurters and it sucked cuz u have to know wherer to put them my combine just sat in the open taking potshots at me unlike urs and heres an idea thats pretty big but would add a twist multiple savegames what i mean is that every time i play route kanal i know theres 2 combine at the top of the stairs if theres multiple savegames u never know whats comin for ya i do realize the enormity of it but it would be pretty cool
 
kaotik_stalker: astounding idea,I'll ask Jerry about it and I think we already used the technology to do it!!!
 
i think a mixture of light refraction, hot air, and glow would make an astounding gun, but i like the detail of the beta, i mean it doesnt 'look' good, but the idea behind it, the little flat panel display and buttons, that i like. What i like about toby's is its a little more beefy, if u have seen them in game, as i have, being that i post the beta screenshots and am beta testing for a mod currently using toby's, his is a little beefy, gives it the look of strength, whereas the beta looks like a little skimpy loser gun, it doesnt fit right....
 
oh...could u make the option to get rid of that Solid Snake Reporting in, and like This is liqued snake, i mean i kinda would like the idea of having it half-life 2 based, so it would say, Stealth Form, Attack Form, whatever form etc, cause i dunno but the snake thing kidna comes across as....er....corny? heh i mean once u get into the action u forget, but im just throwin ideas out.....
 
Silent: I don't think we'll ever have those FXs on the tau cannon in time,I think the best thing to do would be giving the model a higher res skin. Should I call Toby or do you know anybody able to do it? About the MGS references,I use them because they're imaginative and get more personality by "halo effect"...attack form or red form wouldn't get noticed as Liquid Snake form imho
 
oh....lol....ok well whatever i dont care about the sounds anyway, but umm, for skinning i dont know anyone, but perhaps post on forums at sites like www.counter-strike-dl.com and see if som1 would help you out, just cause your makeing a big popular mod. Also u might be able to contact fragger or corrosion, they both do hl2 skins, they post a lot on hl2 files....
 
Silent: we have 2 skinners always available in the team and I also know Fragger and Toby (= corrosion),the problem is not skinning itself but adapting the model to a bigger texture. I don't want to bother VertThrasher just for this,he's our extrema ratio just for serious dangers,I'll try asking Toby...
 
you have Fragger form half-life 2 front forum on your team if so tell him i hate him
 
xdiesp said:
the goal is to limit the number of times players switch forms

Why?
Switching them as often as switching weapons maybe a "bad habit", but for example, when I play Substance, I switch forms often - I use the form which can hadle a given situation most efficiently (like switching to Snake, to avoid a battle, and such).
If you want players to stick to a certain Form, then you should've made them some kind of "character classes". For example: you choose between them only at the beginning of a campaign (or when loading a substance savegame). Or made different campaigns for each "class".
I just wanted to say that maybe switching the forms at will is not as bad as it seems...
 
Jason: I just need to do some work in the english forums and later I will add the link to my site,check below what I have done so far... BTW,me and Fragger had a bad fight in the past,but we're friends again now ^_^

Malleus: it's a damn difficult choice to be made,I only hope the 1.2 playtests will give us clearer data... EDIT We talked about this extensively about a month ago. Giving everything away for free is good at first but can be considered shallow on the long run. Of the methods to ensure limited switchability,we decided for the 100 health (side note: if you remain at 100 health,you can switch as many times as you want) because it's easy to understand and you can reach it multiple times in a single level (needs to be tested...): if you set you can just switch once per stage,you will get real angry should you notice you made a wrong decision... There is 1 single idea that could made this better,one I never considered throughtfully: a Halo shields system. Self-recharging shields/HEVarmor bar (you would need 100 of them to switch HEV Form,you should have just to wait for a bit in any case) with instead very rare/poor healthkits to fill up the health bar

at the beginning of january,version 0.32 of Substance was released - the very start of its international distribution. Further versions optimized it as a savegames pack with bullet time and friendly fire. At the beginning of march,version 0.84 was released with the first modified weapons (which lacked muzzleflashes,but I didn't know because I've never ever played CS in my life!) but,more importantly,all of the levels were now covered. But what happened before version 0.84,0.41 and 0.32? HL2S was born (and still is) an exclusive project of Italy's top PC Game Magazine,The Games Machine - whose logo you find in the autoinstaller. During the gold age of Substance,when no pack had yet be released,or more generally before the whole campaign had been edite,I wrote a daily post on their forums in the form of a personal blog,explaining what I was doing,my plans and comments on each level I had to edit,why I chose to do it that way etc etc. If you only could read italian,you would have pratically found the first modding novel ever,written in conscience flux. That,and I was completely mad and mostly got myself killed by the labor (in the text,there are ever increasing complaints about pains and stress,missed free time and rensponsibilities - partially because they were all written at 5am after I had passed the night editing,meaning playing the same stage over and over up to 40 times).

I've added these substance gold age chronicles to the Italian Topics section of the new forum,check it out just to see the amount of it...
http://p2.forumforfree.com/opposingshepard.html
 
I'm very impressed :thumbs: , with this mod getting more well known to the world, a thought resently came to me, seeings how this is the final version of HL2S, and also having it go out with I think the biggest bang of any mod ever made in a substance like way, will there be an Aftermath: Substance? Given that we're playing hl2 with more and more content, more people/enemys/monsters, almost more weapons then half-life, opposing force, and combined, with aftermath coming out, I wonder if the expansion will seem thin and drained of action, I have hopes that Valve has been watching this mod's progress and might choose to alter/change/add to Aftermath to work with action a bit like Substance.
 
looking nice m8 and btw you need to fix something on the forum m8 guest's can post there if i where you i would fix that right o way becasue we had guest who posted on are earlyer forum and it got spam to hell it took me 3 hour to fix the crap

EDIT: i found this on hit forum http://www.hl-improvement.com/forums/index.php?topic=882.0 this might help to fix the hand's on some weapon's
 
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