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  1. xdiesp

    Half-Life 2 : Substance mod

    henkjan: cheat commands "map x" give access to Vanilla levels while cheat commands "load sbst_x" give access to Substance levels START TRAINING GORDON TALES - NEW GAME GORDON TALES - LOAD GAME HALF-LIFE 2 - NEW GAME HALF-LIFE 2 - LOAD GAME OPTIONS QUIT do you think...
  2. xdiesp

    Half-Life 2 : Substance mod

    Sufferin-rebel: it all depends on how far Aftermath is,can't exactly wait for a year and then come back from the dead :\ I have played Taturana's mod and I mailed him,let's see if he wants to collaborate with us. And if he doesn't,90% no models either... I have seen the Hydra model in the...
  3. xdiesp

    Half-Life 2 : Substance mod

    Beavermon: yes,the standard sniper rifle of gordon could be made use the current snake ar2,that has indeed a zoom,and fire something like that (with taturana sound) with blue trail and keeping the disintegration it already has. Later,Big Boss awp would act instead as a perfectly traditional gun
  4. xdiesp

    Half-Life 2 : Substance mod

    the All Weapons Mod by metal militia I know,but this taturana's one shipped with blatant beta content,I do not understand how they get away with it... Jason Voreehes: hummm,I'd like to listen to an edited version of tripod2 too,without the little voices background noise (8 seconds long),can...
  5. xdiesp

    Half-Life 2 : Substance mod

    Inflame007: 1) that effect is exactly what I want,besides the fact that I've used standard bump too elsewhere; 2) many npcs' shadows have been removed to quietly improve performance,while props' ones remain. henkjan: then play WoW!
  6. xdiesp

    Half-Life 2 : Substance mod

    Jason Vorhees: good work,now I'd like to set the strider volume to 300% to have people cry in terror when they hear that! I'm also waiting for a totally new strider skin from our new collaborator Gyppi,the italian behind the Green Tech Doom 3 mod Inflame: no need to flame about...
  7. xdiesp

    Half-Life 2 : Substance mod

    kaotik_stalker: you should be more careful with double posting,just hit the reply button once even if the screen doesn't refresh. Post a link to taturana's mod so we can try it and possibly mesh more Substance onto it! henkjan: it was something ScriptO would have taken care of with the...
  8. xdiesp

    Half-Life 2 : Substance mod

    henkjan: hype is killer,let's play WoW until I call you for beta testing (somewhere in 2019 ;-D) please don't fight over taturana,after all the 2 mods are compatible. Yes,the screenshots are old,let's have a contest to replace/update them with cooler ones!
  9. xdiesp

    Half-Life 2 : Substance mod

    it took me ages,but finally we have wallpapers,reviews and artwork in here: http://ludus1942.ngi.it/sshotsbest.html
  10. xdiesp

    Half-Life 2 : Substance mod

    kaotik_stalker: you can play any mod you want without fearing me getting angry ^^' I didn't know about this taturana mod yet,I just knew about the garry's incompatiblity,good though
  11. xdiesp

    Half-Life 2 : Substance mod

    BeaverMon: I reuploaded the 1.1d with a change,do your worse to test it! I think the problem was that the second blue beam was indeed fixed,but if you entered the destroyed wall,a third and a forth one would be triggered (now it shouldn't happen anymore) kaotik_stalker: check our credits page...
  12. xdiesp

    Half-Life 2 : Substance mod

    BeaverMon: to test it,you must do this: 1) install the 1.1D 2) type "load SBST_d3_c17_12" in the console because if you installed the newer patch and just loaded an old savegame of yours,it would crash nevertheless. If the crash still happens after this trial,tell me if the blue beam is fired...
  13. xdiesp

    Half-Life 2 : Substance mod

    Patch v1.1d (updated 07/13) :P
  14. xdiesp

    Half-Life 2 : Substance mod

    the 2° blue beam bug should now be fixed (please report if it isn't),patch updated to 1.1d
  15. xdiesp

    Half-Life 2 : Substance mod

    BeaverMon: yes,that's exactly the 2° beam I mean. I am sensible to crashes caused by the AWP: fortunately,in 1.2 that weapon won't disintegrate anymore - but we could do better,like applying to the normal sniper another kind of disintegration that never bothered anyone,the current AR2 one...
  16. xdiesp

    Half-Life 2 : Substance mod

    beavermon: you mean the second blue beam in the town hall square,the battle of the striders? Still working on that... kaotik_stalker: my savegames are not compatible with garry's I fear...
  17. xdiesp

    Half-Life 2 : Substance mod

    Malleus: it's coding related,we'll fix it when Jerry is back I worked on the bug concerning the prison turrets shooting the citizens: no way,it seems we'll have to play our last card,setting them friendly to citizens anytime anywhere. I know it's ugly,but after all there's like one real...
  18. xdiesp

    Half-Life 2 : Substance mod

    henkjan: yes,updated with the new assassin effect,now I'm working on the 2° blue beam malleus: you won't get them anymore,fixed right now. BTW,the eyes aren't shown at all now nothing to do right now with the different zombie skins: when I try to decompile and recompile the zombie model...
  19. xdiesp

    Half-Life 2 : Substance mod

    Malleus: I added no.2's vmt in the previous msg,if you want to check it. At first,the number of FXs on no.1 is overwelmingly better than the ones on no.2: but when it comes to enviromental light morphing,no.1 is a body of gased water (hence the name) while no.2 is more of a camo illusion
  20. xdiesp

    Half-Life 2 : Substance mod

    SuperRad: thank you if you do,very interesting! kaotik_stalker: look at the credits,if that something is made from us or some of my italian collaborators,just credit them again and you'll be fine. If it's some american guy,stay sharp because you need to ask them first (it's not that they will...
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