Angry Lawyer: don't we lose our head,legal madness can be high in the USA but the rest of the world is mostly sane,yet
DieHard: I guess not if I can't get my hands on more free webspace in the first place...
kaotik_stalker: angry lawyer can give you much more help than me about modding,I'm...
Inflame007: it's dead,jim! I'll add some more in 1.2,for fun
Sufferin-rebel: the current zombie is a mix of the city17 and one with black trousers...but still,the model decompiler I use to add multiple skins to the zombie doesn't fully support the npcs,so they still have to use one only (but...
Inflames007: first,you've been proved wrong multiple times already with the leaked argument,it's silly that you still try selling this sh1t to unaware people,especially here where everybody is serious and do not tolerate flamers. Second,the DX7 shotgun is not even remotely yours,everybody who...
Angry Lawyer: ScriptO told me nothing about it so far,but should like to partecipate in person too ^0^
I'll see what I can do about the dying->visible assassins. Yes,the bullsquids in 1.2 will be tougher (WHEN it will be released :P). I've placed a skinner on the strider to have it look...
Malleus: metal soldiers,blue-haloed soldiers and transparent-eyes soldiers are actually the same,what I call "the assassin". When they patrol without having the player on target,or after they've lost you (try going Snake's stealth in front of them and check!) they are normal metal. As soon as...
hot564231: yes,the hidden skin
Malleus: it's all ok,we thought your card didn't show the blue halo either. What you see in those photos is the assassin with and without stealth/shields active. I think the eyes idea was a little cheap though,I'll cut them out
Malleus: they should be light blue translucent,very hard to kill but not impossible
kucing: in patch we'll have that removed!
Twen: have you tried updating to patch 1.1c and if you really have to,pressing the bugfix button?
jason: I'll mail you too,the fact is you came when we just had...
hot564231 / Sufferin Rebel: I am sorry I've been away from my pc for over a week already and I had no way to update the news on the site,but we found the performer already
I'll try getting some War of the World's sound effect for the striders,after all they can be considered cousins (while...
the Hotdog Man: now I get it,in fact once I fixed the first blue beam attack of the level I asked here if anyone was getting problems with the second and they told me no...ok,I'll fix it once home
Piemonkey: as written in the FAQ,extract the patch zip into \sourcemods\
kaotik_stalker: the goals of those projects are different,each one has a different ecologic niche where it uniquely does what it has been called for
the hotdog man: looks like a bug similar to the one of the blue beam crash in the town hall square. But I'm not getting exactly where this is happening: the very final City17 stage? Or the one where in Substance there's an helicopter hovering on an apartment block as combines raid it? (can't...
kaotik_stalker: the 1.2 will be the final one but it will be played for some time nonetheless,we'll translate the site just for that. You need a coder to change rof and precision,even bullet time with AUX consumption needs coding
Sufferin-rebel: the main 1.2 development has been halted for a...
ScriptO: here's what he suggested: "Look in the default weapons at "Operator_HandleAnimEvent" - it tells the AI how to fire the gun. Most of the time, it should only need to be a copy-paste, unless you've got a gun that does something odd". And he's always right... Btw,if the portkit IN & OUT...
come on people,you don't want the topic to be shut down because of warez talks... :(
the hotdog man: you've seen too much and now I have to kill you :P not really,npcs can be equipped with the new weapons but unfortunately they can't use them. I'm not really sure why... I'll try asking our...
ScriptO: then yes,multiple models chosen at random for the zombies would work. Let's add this to the list (but antlions use multiple skins only)
kaotik_stalker: me and others created or edited new combine skins,then I recompiled their models to host them all (as with antlions) and had an...
we have skins for a normal,city17 and pre-release zombie: I would have added them as alternate skins (as the combine ones) but the model didn't work well (the ragdoll was all scrambled,really weird) with the model tools I used prior to 1.0X release. I'll see if the update ones work better when...