Jesus, that is looking amazing.. i have a question. where did you find that model for the fence on the roof!? with the barbed wire.. that is the exact type fencing i have been looking for lol..
Your map is looking fantastic, please tell me how you have all that detail and still keep a...
I am currently finishing my map, but have stumbled into some problems the fps is crap, lowest 25 -35.. and this is unacceptable.. I have area portaled every room and or enclosed space, ive used some history brushes.. i have the no draw texture on everything you cannot physically see..i dont...
Here is another question that just popped in, this happened in my compile
"WARNING: Too many light styles on a face (384,281,220"..
1.what does it mean, 2. will it affect the acutal ingame lighting..
3.. i have been having problems since ive added some lighting.. my fences flash...
Cool, thanks.
I have done everything mentioned in your post, but the hint brushes.. gonna read up on em. Also i only have a few func details.. thanks for the tips.
The model from train station "lightwhatever001" looks as if it is off... so when i add the light entity and drag it inside on the grid, and compile with rad and bsp... the lights barely gets through the model and doesnt engulf the model in light.. when i drag it out.. and compile with the same...
1.) When i creat light_spot, and put it in its model.. there is no light when i compile with (Rad/BSP only)
2.)Regular "light" entities work, but, when i place them inside the model they do not emit the same lightsource as if i place them just outside the model.. in this case the model's...
Thats only 60%, wow your doing a nice job so far... I like the atmosphere you have created.
Aquick question in here.. when i want to take a short compile just to see if my lights are working right.. which do i check, bsp and rad, or rad only??
Where are all the stock vtf/vmt's located for cs:s?? i cannot seem to find them... i want to edit the surface properties and i cant find them, i can only find my custom ones.. i did a search, to no avail?