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  1. genocide604

    The new Model/s - taller?

    I like the height, and yes they are considerably taller.
  2. genocide604

    Its Out!!!!!!!!!!

    ...weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
  3. genocide604

    cs/de_xcom (my latest map in 2 flavors)

    Jesus, that is looking amazing.. i have a question. where did you find that model for the fence on the roof!? with the barbed wire.. that is the exact type fencing i have been looking for lol.. Your map is looking fantastic, please tell me how you have all that detail and still keep a...
  4. genocide604

    Lighting questions.

    Lol, thats an interesting way of getting around it.. i just used a different texture and fit a theme to it.. but Thanks.!
  5. genocide604

    Tips+tricks for fps in map?

    I am currently finishing my map, but have stumbled into some problems the fps is crap, lowest 25 -35.. and this is unacceptable.. I have area portaled every room and or enclosed space, ive used some history brushes.. i have the no draw texture on everything you cannot physically see..i dont...
  6. genocide604

    cs/de_xcom (my latest map in 2 flavors)

    Bourgeo, do you have a release timeline? are you going to have beta or just a plain releasE? ty
  7. genocide604

    cs/de_xcom (my latest map in 2 flavors)

    Do you have a timeline for when you think your map will be at release stage? or are you having a beta first?
  8. genocide604

    Temple (Goldeneye 007 for N64) Map Release

    By spice i mean shiny surfaces, cool effects.. i like the layout, just like the original.
  9. genocide604

    Temple (Goldeneye 007 for N64) Map Release

    Yeah some of the textures need some work, might as well spice it up and keep it original.. Nice work tho
  10. genocide604

    Lighting questions.

    its alot.. please help :P
  11. genocide604

    Lighting questions.

    Here is another question that just popped in, this happened in my compile "WARNING: Too many light styles on a face (384,281,220".. 1.what does it mean, 2. will it affect the acutal ingame lighting.. 3.. i have been having problems since ive added some lighting.. my fences flash...
  12. genocide604

    Lighting questions.

    Cool, thanks. I have done everything mentioned in your post, but the hint brushes.. gonna read up on em. Also i only have a few func details.. thanks for the tips.
  13. genocide604

    Lighting questions.

    The model from train station "lightwhatever001" looks as if it is off... so when i add the light entity and drag it inside on the grid, and compile with rad and bsp... the lights barely gets through the model and doesnt engulf the model in light.. when i drag it out.. and compile with the same...
  14. genocide604

    Lighting questions.

    1.) When i creat light_spot, and put it in its model.. there is no light when i compile with (Rad/BSP only) 2.)Regular "light" entities work, but, when i place them inside the model they do not emit the same lightsource as if i place them just outside the model.. in this case the model's...
  15. genocide604

    assasination maps

    I hope they add an as_ into the mix.. i like the variation in gameplay types.
  16. genocide604

    cs/de_xcom (my latest map in 2 flavors)

    Thats only 60%, wow your doing a nice job so far... I like the atmosphere you have created. Aquick question in here.. when i want to take a short compile just to see if my lights are working right.. which do i check, bsp and rad, or rad only??
  17. genocide604

    Location textures!?

    Thank you very much, i cant have a bush sounding like your running on a hollow board now can i :P
  18. genocide604

    Location textures!?

    Where are all the stock vtf/vmt's located for cs:s?? i cannot seem to find them... i want to edit the surface properties and i cant find them, i can only find my custom ones.. i did a search, to no avail?
  19. genocide604

    Post your maps at the new Mapfinger2

    cool, ill check it out,... spread the word
  20. genocide604

    Did you like Goldeneye Facility? I liked Goldeneye Facility...

    Nice to hear the update johnny, im looking forward to the release... Cant wait for facility, AND bunker :P
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