DjBourgeoisie
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- Aug 8, 2003
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This is something I have been working on for the past couple weeks. It is set on a skyscraper, will be a hostage rescue map, and a defusal map, with slight variations in the map to suit both types of gameplay. Overall progress stands around 60% right now, should be released late march. Nothing in these screens are final, I still have alot more detailing to do and effects to impliment. P.S. Xcom is the name of the tech company I work for -Dj
Main lobby
Helicopter hovering (animated model) above lobby outside, will be adding repelling ropes and broken glass (might have a couple spawns drop thru glass at round start.
One of the collision points where some fighting is bound to take place (hard to get a good angle in this area for a screenshot.
This is inside the emergency stairwell. (one of two)
Conference room
Outside of the conference room.
2 pics of the tech lab
Main lobby
Helicopter hovering (animated model) above lobby outside, will be adding repelling ropes and broken glass (might have a couple spawns drop thru glass at round start.
One of the collision points where some fighting is bound to take place (hard to get a good angle in this area for a screenshot.
This is inside the emergency stairwell. (one of two)
Conference room
Outside of the conference room.
2 pics of the tech lab