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  1. Spiffae

    What do avatars make you feel???

    woah, i think it is. ...yes, that's an ass. an ass smoking a cigarette.
  2. Spiffae

    What do avatars make you feel???

    i've always liked letter's avatars. there's nothing like taking a good idea and running with it :) and mine, i like that one too. It's art, by the way, referencing my field of study.
  3. Spiffae

    Quick question.

    i think it makes the grenade easier to see... a lot of games have things like this - most games use a smoke trail or some such thing. HL1 didn't have them, but then again, in HL1, you couldn't pick up grenades and throw them at people either :thumbs: also, if the grenade is a physical object...
  4. Spiffae

    Gamespot Best of E3

    I was looking over the Gamespot forums, and if it makes you feel any better, GS readers agree with this board. the forums are filled with "GS E3 awards - WTF?" threads, and a lot of people are talking about the notable omission of HL2. we know it'll be a great game, who cares what GS thinks?
  5. Spiffae

    Half-Life2 and 3Dc??

    answer to your question: yes http://www.hardocp.com/images/articles/1083036944bwPqU3cYAb_6_4_l.jpg this comes straight from the link Asus posted. :)
  6. Spiffae

    AI Scripting

    well thank goodness for this thread. :rolleyes:
  7. Spiffae

    How many of you would actually wear a hl2 shirt?

    I wouldn't wear a HL2 t-shirt, but I WOULD wear the Half-Life 2 gold master disk around my neck on a huge gold chain. :thumbs:
  8. Spiffae

    Do Not Click Me!

    lol dux :laugh: :thumbs:
  9. Spiffae

    Do Not Click Me!

    here's one i just cooked up right now. whaddaya think? http://spiffae.blogspot.com/wallpaper.jpg
  10. Spiffae

    Graphics still top of the line?

    *insert numerous gabe quotes about how source is perfectly capable of incorporating newer graphics technology* Gabe has said that Source will easily incorporate HDR, Motion/depth blur, PS 3.0, DirectX 10, etc... it is an open ended dev platform, which is in Valve's (and the mod community's)...
  11. Spiffae

    Is it hyped too early again ??

    Ok, perhaps there was a crash. provided that is true, we know for a fact that every different magazine editor had a different experience, and made different decisions when they played Half-Life 2 at Valve's offices. For evidence, just look at the different stories told by the different authors...
  12. Spiffae

    Training level?

    My prediction - the training level will be the G-Man running you through some tests to make sure you came out of your coma or whatever it was ok.
  13. Spiffae

    What difficulty are you to play HL2 on?

    normal, then hard.
  14. Spiffae

    Info received from Valve ONLY - NO questions/discussion

    From: Ben Sent: Tuesday, May 18, 2004 2:09 PM To: Rick Ellis Subject: Two Half-Life 2 related questions. Mr Ellis, you are performing a herculanean task by answering all these e-mails, and the fans appreciate it. I just got a hold of a copy of your E3 2004 presentations of Half-Life...
  15. Spiffae

    What interesting things caught your eye in the e3 clips?

    this has been discussed to death. The crane and crate's shadows occlude, yes, and it's a shame, but shadow culling is very costly in processor cycles, and I'd rather have the physics of a crate getting dropped on guys than worry about a little shadow overlapping. also, notice that those...
  16. Spiffae

    What interesting things caught your eye in the e3 clips?

    I said I would upload screenshots, and then the board went down... oops :) here they are.
  17. Spiffae

    What interesting things caught your eye in the e3 clips?

    WOAH! at 6:44 (the IR Gun in the 2nd floor of the house) watch it frame-by-frame. the one shot from the IR gun (which is like a big glowing ball) shoots from the gun, and hits the first combine - THEN it bounces back, and hits the second combine. then it bounces off the floor in a shower of...
  18. Spiffae

    What interesting things caught your eye in the e3 clips?

    also, notice when he shoots a rifle grenade out the window, it accidentally hits the tree, very close to the window. the explosion deafens the player, and he can't hear the combine shooting him from behind... i think that in the final game, they'll have some sort of "shell-shock" sound that...
  19. Spiffae

    What interesting things caught your eye in the e3 clips?

    I noticed one thing... that auto-zoom from the kleiner's lab demo last year was noticeably missing. do you think they took it out for practicality issues?
  20. Spiffae

    Best E3 2004 Demo Segment

    you forgot the apartments! oh well, voted for trains.
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