I was going to anyway, but I'm definitely buying retail Hl2 now. The episodic content sounds great though, let's hope it's not just for the people who bought HL2 on Steam.
Alzxul, put the dictionary face down, and slowly step away from the keyboard with your hands behind your head. This is the English Language Police, and you've been abusing the system!
The following demos I've heard about but we haven't seen:
- Street battle with combine and civilians, Large mechanoid chases Gordon, he shuts door but it shoves camera-eye through letterbox then smashes the door down.
- Lightbulb swinging showing off lighting effects.
- Gordon jumping...
Erik Johnson says:
It will be similar and somewhat familiar, but there will be some changes from things we've learned.
The VGUI system in place with Steam and Counter-Strike 1.6 will be used for Half-Life 2.
Me: Can NPCs and/or multiple players travel in the same vehicle?
Erik Johnson...
Lol ok then, a SPAS 12 with double barrels? A laser cannon? Realism is for the most part irrelevent considering Half-Life's context.
I'm just saying that the most likely reason Valve chose 30 rounds over 20 or 40 for the MP7 was for gameplay reasons, and when you actually play the game, the...
Pressure, it's a game. Don't expect total realism, the mp5 in HL1 had a 50 round clip even thought the magazine was a 30 round one, yet did it matter? Did it spoil the game? No.
I asked Erik about the Hl2 menu, and also a little bit on vehicles:
Erik Johnson says:
It will be similar and somewhat familiar, but there will be some changes from things we've learned.
The VGUI system in place with Steam and Counter-Strike 1.6 will be used for Half-Life 2.
Me: Can...
Friends IM chat with Erik Johnston , edited for relevance.
Me: What form will Steam be in with Half-Life 2?
Erik: It will ship with Hl2, and will be quite similar to the current Steam beta
Me: About the SDK, will Hammer ship with it, aside from coding and modelling tools, so that...