awesome. This is exactly the sort of thing you should post as a prefab (select all the parts and save as a prefab). I'm trying to think how you would modify it so the sound could change or turn off so it's not so obnoxious.
Because a lot of things in the Hammer are not quite there. Remember its a tool built for a small set of people to use. Just be grateful its not UnrealED, where, if you browse around, it's a 50/50 guess whether something actually works or not.
there are various entities beginning with logic_ that do things like fire outputs upon certain conditions. It's a matter of connecting inputs and outputs in the right way. So you'll include a playerloadsaved (which loads the last autosave), and connect to it from some logic entity which checks...
Well, if you made the world brush(es) a func_detail, it would also use the more efficient geometry and you can make your fence in Hammer without having to use XSi and importing. If you just made a bunch of these fences with world geometry (and didn't make them func_detail), you would notice the...
As long as we're making fun of Doom3, look at this http://www.gameinformer.com/News/Story/200412/N04.1220.2017.23442.htm (3rd pic down). WTF?!!! A demon that wears a muzzle with one of those dental hygene photos on it? :laugh:
For some reason, after install a fresh copy of Steam (on top of a fresh copy of windows, "restart" doesn't work when I test my map. Is there some limitation on this command I'm not aware of? Odd, because it worked fine for me before.
The SDK has its own mapping tool, Hammer, but with the right conversion tools, you can do your geometry in a CAD program or some other 3D modeling program and then port that into Hammer. The thing you have to know about mapping is that the geometry is split into two kinds: basic world geometry...
Here's the 13 logic entities, which I've just revised for my entity guide (see the sticky thread to download a proper formatted copy; go to last post there). Check them out and see if you have any questions (or answers!).
logic_auto
// point [PI]; HL2, HL2 DM; Mr Neutron, Dec. 19, 2004...
Here's my first real original contribution, text- and information- wise (though a few I barely edited from Valve's explanation). This is just the 13 logic_ entities, but it's a start. Where ever I wasn't sure of something, I put a remark [?? like this ??]. With your help, I'll fill in those...
this shoudl be in the faq (don't knwo if it is):
when you start hammer from the source sdk window, make sure you have the right gametype selected at the bottom first.
Here's my suggestion for the creative process:
Don't focus on making actual playable DM maps. Make small prototype maps with bare walls where you can prototype interactive or architectural features. You can always just turn those features into prefabs to insert into other maps later...
ok, pretty funky
You're talking about a 1v1 game where one player controls dog FPS style, and the other controls multiple combine troops RTS style.
Here's a thought. The combine side player uses a scanner as his avatar and controls things that way. Would be awesome to watch a player...
New version. Copy this link, but with the modification. Can't imagine why that domain is filtered out.
mc-gaming-clan._ripod.com/entities.rar (replace _ with t)
Well, I've spent most of the last four days fixing my busted computer [turns out that the AMD heatsink/fan included with their retail chips is NOT adequate for cooling and athlon64 3000; so I had to get a new chip; at least by using their hs/fan, I'm still under warrenty]. I hope to get a new...