I believe they said that the strider walking in over the rubble actually does its leg-placement without special scripting. If so, that's really impressive.
The real question is 'how much effort will it take for mappers to make interesting gameplay in sp maps'.
'wake up and smell the ashes' is definitely NOT a creepy line. In fact it's quite lame. Why is he riffing on 80's coffee commercials?
Furthermore, as I've mentioned elsewhere, the g-man's new voice is just like Torgo from 'Manos, Hands of Fate', the devil's imbecile manservant with bloated...
Front page of Shacknews today:
"As for what I've been playing lately, I spent my entire Saturday playing through Half-Life. Yes, that Half-Life. I let it slip that I never played the single-player aspect of the game and Maarten said he would have me fired if it wasn't completed by the end of...
Yes, but number 1 just doesn't make sense. If you're a hl2 fan, by definition you're paying attention and will buy the game whether it has its own mp or not, so what use is it to jerk everyone along unless you have a surprise?
BTW, anyone sent an email about this recently?
By hints, Valve means that AI's are given associations with objects. For instance, a door is associated with a kicking action for combines apparently. Whether the door is kicked open or not depends whether he wants to get through the door. Obviously, anything that requires a unique animation is...
There's little reason to think the pre-load delay means anything for the release date. That's most likely tied entirely to the progress of the CS:S beta. At this stage, only a fraction of the team are really working on the game proper.
Load times are no longer than in vanilla CS. What you experinced is probably Steam/server related or a glitch for your hardware setup.
I believe the player models in CS:S are the same from CS:CZ with a few texturing details added.
When I say textures, I mean the ones used to paint the surfaces. I believe the detail you're referring to is from the normal mapping. Because just about everything has bump/normal and specular mapping, D3 uses lower res surfaces textures than the hardware is capable of.
the servers I played seemed much better than what you're describing, but it wasn't as good as typical vanilla CS. Either these new servers are unoptimized, the code is unoptimized, or the bandwidth and processing requirements are just significantly steeper.
I had this problem.
a) delete the steam subfolder "...\SteamApps\[your email address/login]\ counter-strike source beta"
b) delete the CS:S cache and redownload
I did 'b' before 'a', so I don't know if 'b' is always necessary, though in my case, a bad download was part of the problem...
Yes, but his objection is that the 5600 is a dx9 capable card. I think what's going on here is that the 5600's dx9 performanc is so dismal, Valve has it revert to dx8.
They really need to fix the business of trying to run games that are partially downloaded. It sounds nice, but it seems to produce so many errors.
To all those people with unplayable games, try deleting CS:S (from its properties window) and reinstalling. That's what I'm trying right now.
I'm going to say that it's representative of the actual game. It may not be the qulity settings you'll play at if you don't get a good score, but I don't see why it would be different. The stress test is actually rather bare of objects.
For me, the effect of really nice textures places Source...