Had to comment, just to mention that I'm not offended, although if thinking you've offended me gives you a buz, that's fine too - I'm here for the community. :)
As for "my precious"... Buddy, I'm looking forward to Doom 3 more than Half-Life 2, I simply dron't haven't got an ignorant bias...
I'm not taking anything personal, I just tell it how I see it. Doom 3 isn't perfect either, get over it.
You're the one who initiated this "engine flaws" discussion, as it makes up for the flaws in Doom 3.
Anyway, this is where my contribution to this thread ends, trying to get into an...
You're not discussing, you're blindly chanting your praise while completely stomping Half-Life 2 without remorse. Credit, where credit is due, and regardless of your opinion, the Source engine deserves credit.
I've not seen one educated or non-bias HL2 vs D3 comparison from you, it seems...
It doesn't make it exaggerated, however paired with the lighting technology it often does look that way, "shiny" textures that are supposed to be flesh, for example.
Poorly implemented design features, you know exactly what I mean, you've just been telling me what design features are poorly...
If your stubborn, narrow mind will let you jump from its bias stance for just a second, Ewok, you'll see that both engines have their positives and negatives, even if you (like many others) prefer what id have done over what Valve have done.
Or, in light of your most recent mistake (1 million...
This means that thie higher cg quality models have been mapped to the lower poly in-game models to present higher definition, this is done with the bumping mapping and lighting.
Everything you've just shown me is bump mapping paired with their real-time dynamic lightning, you didn't happen to point how ugly any of the textures were, or how the bump mapping often leads to exaggeration.
Regading the Doom 3 models with no less than 1 million polygons... You're wrong...
And using Ewok's argument, we could point out that in that lab screenshot, the desk in the lab is just a box with a texture! hah :)
And yes, while D3 does look very impressive (mostly thanks to bump mapping and lighting), it has its lot of poorly implemented design features too.
My pleasure...
Example of poor quality textures:
- http://www.planetdoom.com/images/image.asp?screenshots/official/4l.jpg
Look at the zombie's chest, and the pole directly next to him. Yuck.
Examples of spiders with upside-down heads:
-...
I think you're both over-looking the fact that when in motion, it's going to look outstanding. When the game is rolling, you won't spend your time nit-picking at textures, rather run around in an intense gameworld that leaves you oblivious to potential technology inconsistancies or flaws...
Error, this is your first and last warning.
Stop posting asking for illegal content, stop insulting the moderators that slave without pay to keep order in this popular community.
GamesRadar.com has reviewed The Sleeping Dragon and given it an 87%, dubbing it "The rebirth of a genre". Sounds promising.
I'll be buying it for sure.
Thanks to forum participant ray_MAN, we can happily inform you that Valve's media blackout has ended. If you've got the enthusiasim to run down to your local news agency and have enough cash to pick up the latest edition of PC Gamer, you'll be pleasantly rewarded with new official media in the...
Many of you may be or may previously have been involved with various forum trading posts, which have been a huge success across a range of gaming related communities. We've just opened up a "Marketplace" forum for the Half-Life 2 community to buy, sell and trade their goods, gaming and other...
Send that picture into id Software, they'll give you a job for sure - It's completely their style.
(spiders with upside-down heads, flying skulls that are on fire etc.)