well maybe Onions does have modding experience but the point is still there...in his first post it came across that he had no experience - just a noob wanting help :P
well if he's put the textures in the directory "$cdmaterials" specifies, then it should be:
"$basetexture "models/egg"
and tells us which folder the textures are in
the reason i can tell is because you clearly have little experience in modding else you would know that you need to write more than 2 lines and include the website to get people interested.
but all that said, your from scotland so i like you :). you dont meet many people on the internet who...
azzor, i dont know what knowledge and experience you have. but i can assure you that what im saying is right. 800 polys is very generous for a prop model.
think about it this way: the hl2 weapons were around 2500-3000 polys(i think, correct me if im wrong) and if you made this single prop 800...
ye but this is simply a prop. think how many props there are in maps? if they were all 800 polies, like i said above was a maximum for this model, then it would certainly increase lag.
and because of all the amazing graphics and ragdoll etc in hl2, is even more of a reason to keep prop models...
yeh, you really have to cut its poly count and quality down.
you just have to get your idea of how smooth it should be out of your head. you need to realise that its only a prop and people will just have a short view of it and wont study it. even though it may not look smooth enough in your...
dam your textures are sexy.
i could make that model but i certainly could not make the texture.
good work
and crackhead, make your own model or get your own team. its not exactly your mod if you use other people's things. and by other people i mean people not on your mod team.
lol. i didnt say anything before because i was once before told i was "spamming" my programme by telling people about it. which i think is a shame because it does save a lot of unnecessary heartache :P
maybe i should just say, read the stickies.
anyway, well done :)
wat version of max do you have and which importar are you using? make sure you're using the importer for your version of max.
then put the files in "your max directory\plugins"