Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
well im a prop modeler for The Somme Valley mod and my props are usually around 200-500 polys. some are less and the occasional odd one is more.Garfield_ said:3000 triangles, i have no idea. but what is a fair triangle count for a prop model like this ?
Some0ne said:well im a prop modeler for The Somme Valley mod and my props are usually around 200-500 polys. some are less and the occasional odd one is more.
serious prop modeling is tough. you have to have experience and know how to get the best result with so little polys
Samio said:All those 14-ish cylinders are whats making it high poly. Just make them 8-10 sides and use smoothing. It will look fine ingame with textures.
Also, details make the modle look good, but try to be practical when thinking of what details a player will actually look at while playing.
Pi Mu Rho said:When it comes to the spokes, you'd be better off with a disk with an alpha-transparent texture on it. It'd save you a boatload of polys.
i would agree. but 800 as a absolute maximum - maybe aim for 650 or something.simon said:between 500 and 800 tops
Some of us arent using p3 700mhz anymore.Some0ne said:ye but this is simply a prop. think how many props there are in maps? if they were all 800 polies, like i said above was a maximum for this model, then it would certainly increase lag.
and because of all the amazing graphics and ragdoll etc in hl2, is even more of a reason to keep prop models low on polys. because they are just going to add on to the great heap of lag which comes with hl2. it may be a great game and have amazing graphics but although you not have realised it...it lags.