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  1. S

    The truck

    thats a nice model. it seems like you could maybe optimize it a bit from 8000 polys though. looks like some of the polys are going into making it super smooth which it doesnt need to be as much great work though
  2. S

    smd to source shinobi!

    crackhead, what type of model are you trying to export? static, physics, ragdoll, weapon, player?
  3. S

    Bombs

    aha nice! no way thats your 3rd model though, how come you know all about reflections, transparency and rendering?
  4. S

    exporting uv map

    i dont know, but if all else fails you could always try a print screen :)
  5. S

    2 questions about modeling for my mod

    well for your mod your going to have to make your own weapon scripts and you will need a coder for this. in this script he can set what weapon does - whether it fire bullets or whatever.
  6. S

    AK-47 Animations

    run them in a media player?
  7. S

    wrong Animation

    thats right samio. thats the simplest way to change the speed.
  8. S

    Question about .smd files

    correct yes i think its safest if you name them the same as their original names. but it shouldnt matter as long as you enter the same name in the QC file. Samio, il do this all for you if you want. iv still not managed to sucessfully get a decompiled weapon V_model to work. but i think i...
  9. S

    HL2 Compile Toolkit

    excellent :). so this bug is a bit more complicated then
  10. S

    Question about .smd files

    nooooo
  11. S

    Question about .smd files

    but apart from XSI the physics smd is simply a reference smd - the same as your model.
  12. S

    MDL files

    thats supposed to happen. check the output folder you selected to put the TGAs, to see if there there.
  13. S

    model animations

    i guess, but il doubt you can get em working properly. it will probs screw up in the decompile
  14. S

    MDL files

    you need GCFScape(google it) to open up the .GCFs and extract the textures - which will be in .vmt and .vtf format. Then download HL2 Compile Toolkit(at the top of the forum) and use the 'VTF to TGA' feature to convert the VTFs to TGAs. and can you please direct me to where you got this MDL...
  15. S

    Need to make a model.

    if you're wanting to do a weapon model and arent a noob, then i would suggest a knife
  16. S

    MDL files

    you sure your 3ds max importer is not for SMD files? and to get these SMD files you need cannonfodder's MDL Decompiler. http://www.chaosincarnate.net/cannonfodder/cftools.php
  17. S

    FN forty-nine

    yeah, it'll be fine with a skin. imo its skins which really make or break a model. the model only really needs to be the basic shape for the skin to be applied to.
  18. S

    [WIP] Scar L-1

    i found some time to do a bit more work on the model. iv just added some more stuff and done a lil editin to the previous. the render's not the best. it doesnt come out well, but its actually turning into a decent model.
  19. S

    AK-47 Animations

    firstly id like to say that those are good, especially so if you dont call urself an animator. draw and reload are fine. but the fire one does look a little...sorta "jerky". i know its ment to be to a certain degree, and this is really hard to explain, but thats the only one which needs a...
  20. S

    FN forty-nine

    meh, its not bad. kinda basic though. needs to be smoother in places and more detailed.
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