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but apart from XSI the physics smd is simply a reference smd - the same as your model.thereisaspoon said:model/reference smd: stores polygonal, bone and uv data. This is basicaly ur model
skeletal animation smd: stores the keyframes of the bones. This is for animatoin.
physics smd: stores a physbox. Only used on props and ragdolls.
correctMr-Fusion said:You would for w_weapons wouldn't you?
yesSamio said:EDIT: Also, would we need a different skeletal smd for every animation, like reloading, draw, shooting, and stuff?
i think its safest if you name them the same as their original names. but it shouldnt matter as long as you enter the same name in the QC file.Samio said:Also, is there anything particular we should name the different ones?