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  1. M

    Eternal Silence nears release

    This isn't galactic conquest.
  2. M

    Eternal Silence nears release

    We have been able to have full gameplay with some pretty intense battle with only 6 players on the test server, 3 per side. The way the battle is split up is that space is only a transition between the 2 infantry portions, once a successful landing is mounted, the game switches to FPS only. Also...
  3. M

    Eternal Silence space video

    ES will be realistic in that sense, the engine effects in the video are misleading, the final will not only shutdown engines once you reach top speed but will have lateral thrusters to create side thrust and angular accelerations. Our physics are on the ball and the effects system is plugged...
  4. M

    Garry's Mod going retail

    I agree with keats, for TC mods, I think it is a much more difficult thing to release early. When you make a TC, you are trying to immerse the player in a universe that isn't HL2. To do that requires a lot of time, a lot of content and it would certainly delay an initial release. I'm happy for...
  5. M

    Iron Grip tightens

    That castle or whatever model looks pretty good, screenshots kinda put it to shame though, dunno if its the compression? Nice work though!
  6. M

    Eternal Silence Shiny Spaceships

    Could you help us out and specify why? Thanks for the comments and crits guys, we appreciate it when it's constructive. We're trying to be very open to the community with our progress, so don't be surprised to see lots of WIP work. Anyways, thanks for the comments, we're working on it. Expect to...
  7. M

    Eternal Silence 2 Update

    The hostile planet site is down now, so I couldn't compare, but from what I saw in an HL2.net update in a thread way back, our flamethrower is prettier than that. You can also splash napalm around and set traps. It's lag free and I've been sitting on the code for months (it was done back in...
  8. M

    How To Bring Out First Person View?

    Actually HL2 uses 54 as a default FOV (which is really low and made some people sick) CS source and the SDK mod both use 75 as their default FOVs, which is more suitable. The reason why you see more of the weapon is because it was modelled for 54 degrees and being rendered at 75
  9. M

    Eternal Silence media

    That many polygons ingame? Its only about 2500 and most HL2 weapons reach 3000 anyways, so yes thats how many it will have ingame.
  10. M

    Barebones Multiplayer Mod

    Thanks for the quick reply togi. Im on it now :p
  11. M

    Barebones Multiplayer Mod

    When you create a new mod in the SDK, you have the choice between modifying HL2 and creating a barebones multiplayer mod. Has anybody tried messing around with the barebones, I've been searching through it and nothing is really logical about them, I can't even figure out where the MP5 model...
  12. M

    Periculum Goes Public

    Looks scary as hell, gives me nightmares
  13. M

    -NEW mod design doc! critiques wanted!

    Hey BF reunion, Wazz I think you modelled for my team too, those were the days lol. Now im working on my new mod "sequel" www.eternal-silence.net Wrafe what are you working on. I'll read the doc and give you feedback wazz.
  14. M

    Data Handler Design Documentation

    The game concept is good, but I'm assuming you're writing it in your portfolio to show a good design doc example. For the document itself, it serves as a good, simple overview, but it's nowhere near what a real design doc should be. I have a full design doc for my mod and it's 35 pages, and I...
  15. M

    Insurgency Mod Update

    Looks like every other colt and grenade model i've ever seen. They should put all of these in a world bank of weapon models, then all these mods wouldnt have to keep remodelling them.
  16. M

    |---Marijuana vs. Alcohol---|

    Just my 2 cents on the issues: People who think all drugs should be illegal don't like liberty. Sure, some of these drugs have negative effects, but you cant stop a person from using a substance just because it may hurt them. If we had to do that, all sports would be illegal, people would sit...
  17. M

    Professionalization of mods?

    Running a team of 2-3 coders isnt impossible. If you have a good source control setup you can all work on the same code and get it done faster, ofcourse commenting becomes a whole lot more important. Anyways, I agree that small teams have an advantage. teams larger than 15 tend to be very badly...
  18. M

    HL2 performance

    yeah the Geforce4 Ti's are still excellent. I can run FarCry with med/high settings and it runs fine. Besides I dont really care if I lose a few shaders, in the end its the gameplay that counts
  19. M

    Demensional Teleportation Gun in HL2

    He explains that right under the videos. There doesnt seem to be any kind of string attached to the toy, so I dont think its a fake. Not to mention the guy works with the CIA and NASA...
  20. M

    Demensional Teleportation Gun in HL2

    Link with actual video of the Hutchinson effect http://www.americanantigravity.com/hutchison.html pics too
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