Java compiles down to Java intructions which are then compiled on the fly by the JVM and turned into machine code for the native machine. C++ is C with the class structure added, it compiles down to native machine code and will usualy not run on the platform other than the one it was compiled...
Sorry for the negativity but I am a modder myself and I just find it a little irritating when modders think they are gods of games before the game they are modding is even released. Apart from that I would say you guys are doing good, but coding is where everything comes together. About selling...
im not saying its not good, it just looks kinda foolish. Its like if iD started a contest for Doom 15 when doom 3...14 arent even done yet. Also many mod teams dont make it past modelling guns, its a tough business and lots of teams will simply fade away. Although it sounds like a pretty cool...
I know this prolly isnt the place for a rant but I would just like to say it is very foolish for a mod who hasnt even started any coding to state release dates (Sept 2004). Secondly I also think it is very foolish for them to start a competition a year before the supposed release date. Im not...
not much more ambitious than gray city if you ask me... they are trying to go beyond GTA3 which took like 3 years to develop by a 20 person team... so HAH
Yes. Currently in Source when you are on a vehicle (so this would apply to a carrier) you move in it's local space (you are hierarchically attached) so if it turns under you you stay locked and oriented to it correctly. You can run around on top, of course. I'm not sure why BF1942 had the lag...
If your gonna shit your pants because of a few jaggies in your game you have a serious problem... you barely notice them because of whats going on on the screen
yeah its pretty fishy that vivendi wouldnt tell valve that they are delaying their product. And the publishers are allowed to delay games so they dont canabilize themselves.
No, thats empires mod, however we did create energy shields which are the only functioning ones (the Star Wars mod doesnt have em). We released a very early demo in juin but moved the project to HL2 when we realized BF was a dead end. BUT I will state that this mod is in no way similar to the BF...
Well, since theres been alot of mod teams throwing around their ideas in here in search of help I thought I'd post.
Eternal Silence is an old BF1942 which moved to HL2 since june. Our first concept was rather sketchy but we did get a release through. Anyways I have totally rewritten and...
by the time the consumer is buying the software the publisher already has the cash for the game (reason its on the shelf) and if it gets to a point where you return the game the next day cuz it sucked I dont think the devs/publishers deserve much cash anyways, mind you, you have to make a living.