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  1. pgod

    Update that is Supposively due today

    http://www.steampowered.com/forums/showthread.php?s=&postid=1070562#post1070562 Second post... Very cool, if it's true.
  2. pgod

    I found something(Second Test Solved?)

    OK your right, there's a difference between "The page cannot be viewed" and "Forbidden". You win ;) EDIT: OK quiet now :stare:
  3. pgod

    I found something(Second Test Solved?)

    You probably tried: http://www.half-life2.com/secret/secondtest/ That still doesn't work :E
  4. pgod

    Spawning bodies

    mmh mine to :eek: I will try something... EDIT: give prop_physics <model> doesn't crash, but I still won't work... sorry seems that you can't spawn dead bodies or physics objects ;(
  5. pgod

    Spawning bodies

    Start a server, enter "sv_cheats 1" followed by either: "give prop_ragdoll models/player/urban.mdl" or "give prop_ragdoll models/player/terror.mdl" Have fun :E EDIT: error in the commands
  6. pgod

    profile pic

    Yes he meant his avatar, but he confused it with his profile picture. View his profile...
  7. pgod

    profile pic

    Your profile picture will never be shown in any post. You need to edit your avatar, that will be the picture next to your name.
  8. pgod

    CS: Source console and decal limit

    You can increase the decal limit with "r_decals". But it is limited by the server anyway (mostly 200), so changing it won't help. If you want to see the decals further set "r_decal_cullsize" to "0" (standard is "5"). That command isn't limited by the server.
  9. pgod

    Which BLEEDING EDGE Feature is Valve Likely to add first?

    There is a console command to enable/disable parallax mapping: "mat_parallaxmap" I made a quick "comparision gif": http://www.pgod.privat.t-online.de/parallaxmap.gif I didn't move my mouse. My graphics card is a Radeon 9800XT. :p
  10. pgod

    Which BLEEDING EDGE Feature is Valve Likely to add first?

    Parallax Mapping is no SM3.0 aspect and is also already used in the Source engine. Start the Video Stress Test and look at the rock texture in the beginning and in the middle of the demo. The texture uses 3 layers: - traditional texture - normal mapping - parallax mapping On the...
  11. pgod

    um... wow?

    haha DIE VALVE!!!!1! :flame:
  12. pgod

    cant see sprays

    Valve forgot something... Just create the folder "downloads" in "\counter-strike source beta\cstrike" (just create it and leave it empty). Now all spraylogos will work, incl. custom made logos. Everybody that has this simple folder can see sprays, the others can't :(
  13. pgod

    CS:S beta maps

    fy_rockworld is a remake of fy_iceworld made by Valve. They just made it and thought why not release it. Someone from Valve mentioned it in an interview... BTW: FY stands for Fight Yard.
  14. pgod

    *~*Half-Life 2 preload begins August 17*~*

    Omfg I'm dieing!!!!11! :eek:
  15. pgod

    MORE ATI questions...

    It's not 100% sure that you get CS: Source with your ATI Key. On the coupon it is said that you get Half-Life 2, nothing about CS: Source! So it is open for Valve to decide if you will get access to both games or only H-L 2. Official comment about that topic by Taylor Sherman from Valve...
  16. pgod

    Will the new MOHAA Pacific just ba another scriptet arcade?

    Yeah it's all really strange... The people from EA visited the PC Games office today. There seems to be some kind of misunderstanding. :hmph: A 2GB demo, I mean WTF?!
  17. pgod

    Will the new MOHAA Pacific just ba another scriptet arcade?

    Ok, I'm not quite sure what to think of the following news it seems kinda strange... http://www.pcgames.de/?article_id=328020 They say that some guys from EA were at their office and confirmed that the demo will be out THIS evening. It is also said that the demo will be around 2GB in size...
  18. pgod

    Will the new MOHAA Pacific just ba another scriptet arcade?

    I will remember that! IT WILL BE OUT TOMORROW! IT WILL BE GREAT! :angel:
  19. pgod

    Will the new MOHAA Pacific just ba another scriptet arcade?

    :eek: I only hope they don't delay it again. :dozey:
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