im not doubting that HL2 helped spring board the Havok Engine. the argument could even be made that HL2 & The Havok Engine single handedly pioneered in-game physics to where we are now. from 2000-2004, roughly 33 games were released using Havok. a few notable titles (max payne 2, halo...
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thats rather obvious.
the oculous rift is not commercially available yet, with the pre-order of its SDK's set at $300. its an experimental technology that is not aimed at a wide base of steam users like the source2 engine/steambox is. the oculous rift R&D valve is doing isnt essential...
the Havok engine has been used in 500+ video games since its initial release. it is so much more important for the greater good of the industry than HL2 or Valve...that hoping for a source2 demo to come out of GCC proves how desperate valve has left their community for HL news. because everyone...
alright.....now my head is full of ****.
im not gonna rant, but all ill say is that Valve is beginning to embody Aperture Science with their endeavors.
ive always believe that Valve personifies their company through the fictitious corporations portrayed in their video games, which is why...
everything is interconnected. the f2p + microtransaction business model that valve pioneered with TF2 has completely changed the way valve approaches their business, and is changing the entire video game industry as we post.
serious enough for valve to hire financial consultants to fix it...
yes but selling off the assets that gives a steam account value...isnt.
im merely using those numbers as a benchmark. with that being said, i have spent the last 6 or so years founding and developing 3rd party communities and websites for TF2 and CSS (notably TF2Pricecheck & Steamworks) in...
its not what they WOULD gain, its what they COULD lose. for one...if they flat out announced HL is dead...id probably sell 95% of the assets i have invested into valve and their products, because i wouldnt know if i can keep trusting valve and their business decisions, or that valve is headed in...
no. valve sees that community production and participation is what drives their business, and is essential to the longevity of their titles.
i speculate and believe that hl3 is vaporware for a shit ton of reasons, not just because they see user generated content as the future. a major reason...
the micro transaction and free to play style of business was taken from the apple store and itunes. so was the digital distribution platform.
the console market, the mobile market, the casual gamer market, and the "living room" market is already heavily saturated.
i said markets valve is...
<rant>
gabe newell and mike harrington were software developers at microsoft. not video game designers.
all of valves games (except half life) have started as 3rd party mods from 3rd party developers, only later to be picked by valve during or after development.
tf2's trading and crafting...
great...more over compensation for HL3 becoming vaporware.
thanks for the slap in the face valve.
just stick to developing platforms, leave the game development and production to the steam community....since thats what youve been doing for the last 2 years anyway.
i have ubuntu 12.10 and w7 x64 dual booted...and youre 100% right. even after 20+ hours of tweaking and working on my linux build...steam chugs terribly, downloading anything through SFL causes freezes and errors that are extraordinarily frustrating.
it takes me back to 2004 when Steam first...