-smash-
Content Director
- Joined
- Aug 27, 2004
- Messages
- 1,823
- Reaction score
- 340
Valve's going to next week's 2013 Game Developers Conference in San Francisco, so we've compiled a list of known sessions that some of their developers will be participating in. Their developers Mike Morasky, Michael Abrash, Dirk Gregorious, and more will be covering topics like sound design, virtual reality, and game physics.
March 26
Physics for Game Programmers with Dirk Gregorius and other developers from the industry
March 27
G.A.N.G. Demo Derby: Sound Design with Mike Morasky and other designers from the industry
Behind the Scenes: Optimizing Far Cry 3, Left 4 Dead 2 and Assassins Creed using AMD's GPU PerfStudio2 with Rich Geldreich and other developers from the industry
March 28
Why Virtual Reality is Hard (And Where it Might be Going) with Michael Abrash
What We Learned Porting Team Fortress 2 to Virtual Reality with Joe Ludwig
Porting Source to Linux: Valve's Lessons Learned with Rich Geldreich and Sam Lantinga
So that's the lineup this year, but GDC 2012 was pretty interesting. Erik Wolpaw and Chet Faliszek gave a presentation called "Portal 2 - Post Mortem" where they revealed an alternate beginning to Portal 2, and Gabe Newell appeared in a video for Intel.
And developers are always announcing stuff at GDC, so mild speculation won't hurt... Two days before the "Physics for Game Programmers" session, Havok's going to be revealing their next-generation physics engine - an earlier version of this physics engine was used in Half-Life 2 and it was one of the most innovative aspects of the game. Both a Valve and Havok developer are speaking at this session, so there's a small possibility we'll be seeing an announcement of their next-generation partnership (or even a Source 2 demo??).
Anyways, we haven't found any information about live streaming, so we'll keep you posted.