Sure (will probably take a while for fast servers to appear, though). There's two issues here: Lag is mostly down to connection speed (yours is ok), where as fps is graphics card. For playing online, you want low lag (ping < 150 or so) and a decent framerate - the higher the better, but >30...
Warning - screenshot is spoily for those who haven't finished.
Anyway, I guess for SP mode it runs a server and connects you to it? So whatever you're doing is causing a lot of stress on the machine, causing lag, so the PC reports connection problems.
That's like saying books are repetitive because they all have words in.
Yes, there's no way anyone could possibly have a valid opinion that wasn't the same as yours.
Ok, I see what you mean. But he was saying that HL2 isn't the first (major) game not to be leaked, which is true.
It's not that the PR said it wouldn't be linear, but it was implied that there was AI at work when really it was scripted. I don't want to get into that whole scripting argument...
That is what we've been saying to you - it's a glitch, reload the game. I'm not sure what you want from us.
Yeah, we definitely want to help you out now. Luckily for you, only 1% of people can decipher what on earth that sentence was supposed to mean anyway.
That's a nice criticism but nothing to do with the guys point.
Well some of the pre-launch PR implied that it would be less linear than it was, so I can understand the frustration. Also, we don't know how linear 'HL3' is going to be - I'd hope less so. Hl2 already feels sort of dated when...
Apparently Tim Sweeney said it runs 25-30 fps in a webchat. Is he a good enough source for you? :)
This is quite interesting, btw:
http://www.beyondunreal.com/content/articles/95_1.php
They're still developing it.
There is no real problem in implementation - but the new stuff is shader...