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  1. S

    New to this Forum heres some work i have

    Excellent work. Great use of polygons and nice form and flow from what I can see. No crits here, you did a very nice job.
  2. S

    [WIP] NM142 [56K Warning]

    Looks very nice to me. The polycount might be a little too high since you haven't done the interior yet, but with all of those wheels it's understandable. If you go back and optimize the areas that IchI pointed out, you'll be able to get it closer to a more reasonable count.
  3. S

    what is a good progy for modeling???

    http://www.discreet.com/products/gmax/
  4. S

    (quite a bit of) hell blaze media

    The grenade looks very nice, but I would suggest using a geosphere for the body. Can you see the difference between the two? The one on the left is a 360 polygon sphere. The one on the right is a 200 polygon geosphere.
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    Neotokyo: SD11

    This mod oozes style. I am not an anime fan, but I am certainly looking forward to seeing more progress. There isn't much else for me to say that hasn't been said, so I'll just end it here. Great work.
  6. S

    Desert Eagle By IchI

    I disagree. When looking at it from the player's view, those ridges will be clearly visible. Simply texturing them on will not have the same effect from that perspective, and will not look as nice as the modeled ridges will. That is, of course, if you mean the slide lock directly above the grip...
  7. S

    Male Head Wip

    I could have sworn I replied to this thread the other day. Oh well. I think it looks great. No crits here, it looks very nicely modeled.
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    Desert Eagle By IchI

    Booleans are fine if they are used correctly. If anyone expects to have it work perfectly without having to clean up and reorganize the mesh afterwards, then they don't have any business using the tool in the first place. Negatively extruding is another method, but it would be silly to use that...
  9. S

    stuff to model

    This could turn out to be pretty fun as long as enough people participate. I certainly will as time allows. Perhaps you should make a new thread for it, Stone, so everyone can discuss the rules as a group and work together to finish up writing them.
  10. S

    stuff to model

    How about super heroes and villains? That would make a pretty fun and challenging contest. Lots of bulging muscles and funny looking costumes.
  11. S

    what is a good progy for modeling???

    Search around this forum, there are countless other topics of the same nature that discuss the merits and disadvantages of each of the major packages. Reguardless, there really isn't a "best" program for modeling, only the program that is best for you. Try out Gmax, Maya PLE, and XSI Exp. All 3...
  12. S

    Famas

    That is true for character models where quad flow is important and for models that will be subdivided. However, using quads and maintaining edge loops on real time weapon models is completely unnesessary. At the rendering level, everything comes down to triangles, whether or not they are quads...
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    Famas

    It looks nice to me, but I see a few things that could be improved. The first thing I noticed was the many wasted polygons all over. With a little more time spent optimizing, you could probably get it under 700 triangles. The whole rear area (ejection port specifically) could easily be cleaned...
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    CWMP: BRDM-2 by me

    Looks great to me. I see a few areas that could stand to be optimized, but it's still a WIP so you probably just haven't gotten to that yet. I do like how you fit the high poly wheels into the budget. I see a lot of people that make vehicles use up almost all of their budget on the body and then...
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    CWMP: Shipka SMG (Hiro)

    No crits here, it looks very nicely done. Edit: Spoke too soon. :) After looking at the reference picture nw909 posted, I see a few minor things. First off, it's missing the magazine release right behind the magazine well. The whole front of the gun looks a little long and thin compared to...
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    What's Dis!

    http://images.google.com is a great resource for finding reference images. Sometimes you'll need to do a lot of digging through many pages to get what you're looking for, but you'll most likely find what you need by searching there.
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    [3D] Glock 27

    Is this meant to be a real time game model? I don't want to go into critiquing the polygon flow and distribution if it's just meant for practice or show. Anyway, the only things I can point out without doing a little research are just minor things, like the trigger guard being too thin, the...
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    What's Dis!

    Note to self: Never post on a forum when you're aggrivated at something else unless you want to look like a jerk. Sorry about that Fenric.
  19. S

    What's Dis!

    Don't mind me.
  20. S

    What's Dis!

    It's certainly recognizable as Mr. Walken, but it does have a few minor problems. The whole head looks to be a little wide. It looks like it could stand to be a little longer. The nostrils are a little small and cut off sharply, and the lips are too low on the face. The chin could stand to be...
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