If theres a close group of ground enemies and the gunship cant fire its main weapon, it'll use the secondary one (blue beam) which disintergrates anything, Having Dog, 2 antlion guards and 14 citizens all get blown up in one hit is cool. It shot me on the coast levels with it while I had my...
As Dark Elf said, its mostly trial and error. Very rarely have I started a map with specific goals in mind, once the first room is done try to look at it from every perspective and try to image something that you would want in there, once you get the idea in you head make a rough map with it in...
I think the windows are where I have been failing, my door is perfectly flush, yet I forgot that I had 2 windows, a second door and a hole in the floor (albeit covered by a grate, dunno if that would cause it)
I did load the pointfile however and it was coming out of the center of the...
Ok, my maps nearly done, time to do final optimisations, lets throw in area portals, oh wait, no they wont work.
After following the tutorial on verc (http://www.valve-erc.com/srcsdk/Levels/performance_and_visibility.html that one) I place a 1 unit thick piece of areaportal brush through my...
Arch tool for curves (as in curved corners and such) just select it from the dropdown when you have the block tool selected. As for glass, make something that will fit your hole, apply nodraw textures to all the sides, go to the side that you want the glass and give it a glass texture like...
Hey,
1- Use prop_physics or prop_static, click the world model name, then click the browse button. Barrels can be found in props_c17, to change the color of the barrel click the skin entry then choose a number between 0 and 6. Crates and boxes can be found in props_junk.
2- Use small...
At the moment, mine is 3.76 meg, although a mess about one I converted from HL2 Sp to DM (same size, no changes) was originally 283kb, compiling with HL2DM it was 21meg.
Looking in the cache files though, Overwatch is 4.27 meg, lockdown is 10.86 meg, So I would say anywhere between 0 and 15...
This will be changed very soon. :(
http://img.photobucket.com/albums/v215/acoustictoad/desktop.jpg
And yes, I do still play Fifa 2001.
[EDIT]Hmmm, it looks stretched, but its fine on the DTop.
If its a once off use, you could try this.
Make your func_breakable, set the required fields to what you want, ignore the explosions ones though. Now place an Env_explosion inside the door, give it a name of exp or something, change the settings to what you want.
Now go back to your...
You might have errors modelwise, I had some buildings that where set as prop_dynamic when they needed to be static, it was compiling for 2 days and didn't even finish, I changed the models and it did it in 5min.
Also, the portal faces were high (13, 082) and it took a long time to compile...
In the old Worldcraft and HL it was a tigger_changelevel with an info landmark so that you could come and go through the levels. Im not sure if its the same in HL2 but you would need a trigger brush (one unit thick should be okay, but covering the height and width of the walls) at the place...
Hi, thanks for doing this, however I have a problem with it.
I copied the barrels in place of mine from your map, with the logic and counter, however the first respawn works fine, second one they just explode, tird respawn spawns 3 barrels for each barrel spawned thats been destroyed (so two...
Ok, I put 2 hint brushes down, painted every non visible face with a nodraw texture and it now compiles in 6min, managed to get the visable faces down from 13,045 to 624.
Heres some new pics, theres only a few final things to do, lighting, weapon placement (and weapons that actuall work) and...