IchI
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- Aug 1, 2003
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Hey, It just came to my head and I thought... why does everyone make total conversion modifications? Seriously though, think about it. Half-Life 2 works on a very flexable system, as long as you don't colid with existing data and make sure you are using new and seperate names then you can make addons to Half-Life 2. For example. you could program a new entity in the fgd and as long as your provide all the data in a file to download anyone can make mini mods.
I really do think there would be a large community for mini mods, you wouldn't need to program much if you think about it because all you would be doing is building up from the hl2dm foundations. If you did it properly your new data would only be actived when needed (when running a mini mod) and since its different names wouldn't be used with standard hl2dm. Here are some examples of what I though could be possible:
mini olympics with a simple (who can press the button the fastest) system.
catch the chicken with the physics gun and score goals for your team (the chicken is controlled by AI)
destruction derby (not very advanced) just basiclly giving each vehicle a set health so they can be destroyed.
All of these things would in some ways look very cheap, but its not really always about making a total conversaion. Also you proberly wondering why I posted this in the mapping section, if you think about it... with mini mods all you would be doing is downloading a new map with small amounts of data. So technically its just like downloading an advanced map.
Thats just my opinion anyway, maybe someone will find intrest or already has. It would definatly be something different. I am getting a little sick of mature and realistic mods, they are not many mods that actually make me laugh anymore or just shock me with WTF! look st sven coop for example, its got that cheap funny feel to it. The content is just bizarre and its all about having fun with your friends.
I really do think there would be a large community for mini mods, you wouldn't need to program much if you think about it because all you would be doing is building up from the hl2dm foundations. If you did it properly your new data would only be actived when needed (when running a mini mod) and since its different names wouldn't be used with standard hl2dm. Here are some examples of what I though could be possible:
mini olympics with a simple (who can press the button the fastest) system.
catch the chicken with the physics gun and score goals for your team (the chicken is controlled by AI)
destruction derby (not very advanced) just basiclly giving each vehicle a set health so they can be destroyed.
All of these things would in some ways look very cheap, but its not really always about making a total conversaion. Also you proberly wondering why I posted this in the mapping section, if you think about it... with mini mods all you would be doing is downloading a new map with small amounts of data. So technically its just like downloading an advanced map.
Thats just my opinion anyway, maybe someone will find intrest or already has. It would definatly be something different. I am getting a little sick of mature and realistic mods, they are not many mods that actually make me laugh anymore or just shock me with WTF! look st sven coop for example, its got that cheap funny feel to it. The content is just bizarre and its all about having fun with your friends.