I just love them, the look a lot better than in the first game, and the fact that they will try to eat anything is cool. The joy of rolling a explosive barrel down into a set of 12 tounges, watching one grab it and then setting the barrel on fire and taking them all out is great.
Also the...
The strider in the ground prob can sometimes be fixed by going to a high place and using npc_create_aimed, the strider just stands around and doesn't move though, it shoots its gun but not the secondary beam weapon, you can kill it and use its legs to kill enemies too which is pretty funny...
Just checked him out in the Model viewer, the texture is just the purple boxes, its a very low poly blocky model in wireframe mode, he has about 6 animations that look funny as hell, by the looks of things, he was only gonna have the pistol, be able to run, jump and shoot. I hope a third party...
I just crouched down in one of the turret holding pens, had my shotgun out and took everyone down with a single blast, they kept running in, taking about 2 secs to turn to face me by which time they where dead, the fact that about 40% of them had shotguns helped too.
If you cant get to the rockets, run underneath it and shoot the underside, the pulse rifle and the crowbar (suprisingly) work quite well while the guys are shooting rockets, just get out of the way when it dies otherwise it'll squash you.
Pinning guys to walls with the crossbow is funny, except if they're pinned to doors, then then just float there when the door opens.
I agree on the speed though, but i think it adds a bit more to the game, like having the extra bit of speed to run away from a nade only to get taken down by a...
.357 all the way.
I did like the crossbow though, not sure what it was firing as they didnt have a point on the end but it did well for a few long range take downs.
Open up the Half Life Source cache file with whatever you wanna use, take a look at doctor.jpg, it looks like Valve has put most of the original pre-release game models into here.
Doctor.mdl is the original, chunky mother Gordon with a pistol, and he looks cool. Cant view him in the model...
Most of the sounds are still in the cache files from ones that where taken out, theres a cool looking model (from what i can tell) of a:
It must have got cut or just hidden away in a part where you wouldn't catch a good view of it. Shame.
Nope, they have a static, no animated model that was only used in the first 10min :(
As for the Bullsquid, i was looking forward to seeing it, PC Zone said that creatures like the Garg, Houndeye and bullsquid would be back. I was looking forward to seeing a highres bullsquid :(
You have to use the npc_create_equiptment one, then name the weapon (for example irifle for the rifle or pistol for the pistol)
Note that you have to use npc_create npc_combinewhatever first, then the equiptment code, then spawn enemies again and they will have a weapon, you have to just keep...
I'll find the Gman and see how he reacts to an explosive barrel to the face. Failing that i'll try to take a saw blade to Barney/Alyx/Kliener (Kleiner? always spell it wrong) and see if they can also be cut in half.
Also, im gonna find a trashcan with no lid (hopefully, like the ones in CS:S)...
Bingo! Thats the one heh.
(Near me)
Menlove Gardens
Bottom Flash
Nob End
Bell End
Ramsbottom
Smallwood
Shavington Ho
Butty Moss
Dick Slack
Hole Bottom
Clitheroe
(Random Scottish postcode)
Bottom Burn
Fanny Burn
Fanny Hill
Turdees
Bitch Craig
Fatlips Castle...
There is a place about 12 mile from my house called 'Bell End', Ive saw a road/bypass called 'Fucton Overpass'. I had a cool link for the UK where you put in your postcode and it came up with loads of rude/funny places.