I can almost guarantee that come 9-30-03, somewhere out there the game would be leaked. Why? Because the developers made a promise to release it on that day, and someone in that company would hold to it. Seems a little illogical doesn't it though? That a company would leak software that...
The GeforceFX 6500 (NV38) now shipping exclusively with Half Life 2!
How could that have worked if ATI had backed out of the bidding process, or Nvidia upped the ante considerably, such that Half Life 2 would be "The Way It's Meant to Be Played"? HDR tech would be out, DX9 mode being 60%...
ATI had a dual GPU card at one point called the Rage MAXX. What it essentially did was onboard SLI, with each GPU dedicated to doing even lines and the other dedicated to odd lines. Should be interesting to see if this pans out....or if they ran into the same problems that ATI had with doing a...
Not to be confused with the *other* thread about optical mice....my Microsoft Intellimouse Explorer optical mouse has almost died on me....after about five million or so clicks. It has been with me for nearly three whole years. Amazing. I think it is the oldest part of my entire computer rig...
Thanks for catching me on the normal mapping part of my post. I guess I misheard/misunderstood the use of PS 2.0 in the process. If it's DX8 then everyone can be happy then I suppose. HDR is DX9 exclusive though I believe, and from everything I have both read, and seen, that feature should...
Yikes, I didn't realize how long that post was until I looked at it :) !
I think the Radeon 9700 Pro caught Nvidia so entirely offguard that they were not able to get the R&D for DX9 down pat when they pushed the already late GeforceFX out the door.
Disclaimer: This post isn't about how much Nvidia sucks. Rather looking at how games can alter an entire industry. Just as how George Lucas' quest to get digital projectors into every theatre, it amazes me how individuals (or smaller companies in the case of Valve) can alter how billions of...
You know what these forums need? Karma a'la Slashdot. That way people would be able to skip over the really misinformed statements.
The deal is this:
When Valve started working on the sequel, ATI wasn't exactly a contender. Even two years ago, ATI wasn't up there in the consumer market...
I'm thinking that widescreen might be the way to go, especially for multiplayer where having some peripheral vision could definitely come in handy...but it would mean I wouldn't be filling my entire 19" CRT.
I guess it'll all come down to personal preference...but I wish I had a few grand...
I swear to God, people need to just keep their mouth shut about "possible delays". Why? Because unless it gets officially announced, it's Pure Grade A Bull.
I honestly believe the monthly subscription is aimed at the hardcore players as much as it is the casual. I guess only time will tell but I'm sure the marketing department will have a lengthy explination.
To paraphrase Gabe, 'yes you can pay a one time fee of $50, but I really think that the...
Re: Re: With monthly fee, who is cashing in? Sierra or Valve?
If you read through some of the e-mails from Gabe on the Pay to Play subject, you'll note that there *is* a difference between the $50 version in stores which have single and multiplayer and the $9.95 a month. He puts emphasis...
There is about a snowball's chance in hell that Valve doesn't turn a profit on Half Life 2.
Here are my guestimate on the number of Half Life 2 units that will be sold by type in the first three months:
2,000,000 Single Player only ($30) ($5-10 to Valve)
1,000,000 Multiplayer + Single...
Lets say that Half Life 2 and the professionally produced mods turns out to be a big hit, people end up dropping $10 a month on it. Who is getting that money? The developers? Sierra? Gabe's Swiss bank account and the one in the Caymen's? I'm not certain the exact $ figure on how much Half...