Zyphria
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- Joined
- Jul 4, 2003
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Lets say that Half Life 2 and the professionally produced mods turns out to be a big hit, people end up dropping $10 a month on it. Who is getting that money? The developers? Sierra? Gabe's Swiss bank account and the one in the Caymen's? I'm not certain the exact $ figure on how much Half Life and Counter-Strike packages brought in, but I'm thinking that $5 a month might be more than enough to easily double revenues in the first twelve months for HL2 over HL.
Lets do some numbers!
Lets say that a conservative number of gamers go for the $10 a month dealy (and since CS 2.0 is only accessible this way): 250,000 people.
250,000 * $10 = 2.5 million dollars. Every month.
Now while a % of them may discontinue service after a month or two, the rate to which new gamers (especially around the Christmas season) begin to sign up, the number of users will only increase over time, possibly plateuing but I doubt it happening in less than three years.
So where does that money really go? Well more content apparently! Just like MMOG's apparently, only I suspect what we could see is the money going to developers creating mods, sort of kicking the whole UT2k3 million-dollar prize thing up a notch. Think about it, mod devs *could* quit their day job...if Valve has that in mind. They do have five years worth of mods that they can review to look for promising developers.
Alternative of course is Valve hiring either new employees or sub-contracting with other "professional" game developers to create mods and fund them to keep them updated. I guess we'll have to see how things pan out...but then again I'm all out of disposable time machines so that's our *only* choice....though mindless speculation does make for a good constructive argument!
Lets do some numbers!
Lets say that a conservative number of gamers go for the $10 a month dealy (and since CS 2.0 is only accessible this way): 250,000 people.
250,000 * $10 = 2.5 million dollars. Every month.
Now while a % of them may discontinue service after a month or two, the rate to which new gamers (especially around the Christmas season) begin to sign up, the number of users will only increase over time, possibly plateuing but I doubt it happening in less than three years.
So where does that money really go? Well more content apparently! Just like MMOG's apparently, only I suspect what we could see is the money going to developers creating mods, sort of kicking the whole UT2k3 million-dollar prize thing up a notch. Think about it, mod devs *could* quit their day job...if Valve has that in mind. They do have five years worth of mods that they can review to look for promising developers.
Alternative of course is Valve hiring either new employees or sub-contracting with other "professional" game developers to create mods and fund them to keep them updated. I guess we'll have to see how things pan out...but then again I'm all out of disposable time machines so that's our *only* choice....though mindless speculation does make for a good constructive argument!