MinGW's a compiler but it doesn't have an IDE, this means you have to either learn to use the ported linux tools like make and autoconf or get an IDE. Dev-C++ uses the MinGW compiler and provides an IDE to use, so that you don't have to mess with Makefiles and such.
Overal though, MSVC is...
If you're going to get MSVC you may want to wait for the new Visual Studio, it's supposed to be coming out sometime in a few months I think. I'm not sure but it's supposed to coincide with the .NET framework 2.0 release.
Really if you're going to use the MSVC you should get 7.0 or 7.1, considering how old 6 and before are, you really shouldn't expect to work with modern code to a brand new game with them.
Of course if you want something nice and free, but a pain in the ass to get to work with every released...
That would still depend on whom you ask. First of all, the author of music nowadays rarely owns the copyright, unless they're an independent artist. Which means you'd have to ask the music label for permission. They'd probably say yes but ask for a ridiculous price, like 1,000$ per downloaded...
Unless it's based on a Fox property, I'm sorry but based on Fox's history they would most likely never allow a mod made based on their properties, ever.
C isn't that different, C++ is just a superset of C. The primary differences are C++'s dynamic memory management, strong typing, and the use of classes.
That's why you'd have to extensively (with extra focus on EXTENSIVE) test it. and the point'd be to release something cool everyone wants but no one will make for cash.
Oh, and emailing or sending a letter ahead of time is a big risk, see, if they say no, then you better not even think of...
Well no, you see, the burden is on them to tell you to cease and desist. See, if you've widely distributed a finished product before the C&D order comes, then when it does you're pretty much in the clear. As you can shut down your "official" methods of distribution and let p2p and the like take...
The general rule for making mods based off of existing IP, assume you will get a cease and decist order, and hide yourself as well as you can until you're ready for a final release. Then spread your stuff as fast as you can (especially over peer to peer networks). By the time you get the cease...
What's being talked about isn't true bullet time. True bullet time is where any character who enters bullet time basically slows down the entire world and moves at say about 1/2 normal speed but to every other player he moves up to 20 times faster then normal and has insane reaction time...
The problem still is still relative perception, even with limited spheres of influence where the physics slows down. Unless you expect the other players to percieve the one in bullet time as wading through jelly, then you can't really do it.
Remember, bullet time is altered perception of the...
The negativity here needs to be toned down in general. Everyone gets all uppety when anyone doesn't give Valve the same blind praise/faith zealots give whatever god(s) they worship. It's okay to be a little critical of people or their ideas, but insults and personal comments are out of line.
Aside from authentication methods (which shouldn't be vulnerable anyway if they were coded right) there isn't much at stake. A piece of well made software does not need security by obfuscation. Look at OpenSSH or OpenSSL. They are totally open source software yet very secure. That is not to say...
Re: Re: Hl2 source stolen so bad?
Have you? Unless you have I suggest you kindly shut up.
See above.
Again, see above.
I think what was meant here was that, and I can't put enough emphasis on this. What the hell is the point of this Holy crusade you all have against anyone who...
Yes and no. You could only do bullet time if you slowed down everyone, and now I'll explain why.
When you enter bullet time, you have slowed down your characters' perception of time and at the same time drasticly increased his/her speed. To all other people you should appear as a blur, but...
Well really the only things I think NS did wrong was they didn't add enough variety in weapons/armor for the marines, HL2's limited engine prevented large outdoor areas and thusly no vehicles. The Aliens as well needed a bit more variety. My only really big dissappointment was NS just didn't...
Visual Studio .NET does not equal .NET programming only.
It comes with C/C++ C#, J#, and vb compilers. Only C#/J# must compile to CLR. So while they probably used .NET as the development environment and .NET's C++ compiler it was not compiled to CLR but actual instructions.
Well NS had a good idea, personally I think the execution was a bit flawed, but overal they did an amazing job and came up with something new. However, I personally wouldn't mind seeing a few attempts at what they did by others to try and refine and find that perfect formula.
Macs have their place, they're great for graphic artists, and video editors. However beyond the artsy stuff there's not much they excell at. And the main reason why HL2 isn't on the mac is quite obvious.
It has been coded entirely using DirectX and DirectX's High-Level Shader Language...