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  1. X-Vector

    Gamespot Best of E3

    Half-Life 2 won the "best PC game" and "best overall game" categories last year, which is just as unimportant as this year's absence on Gamespot's lists. A bit strange that it isn't even mentioned once, but then again GS must have a reason for ignoring Valve's game, whether you and I would...
  2. X-Vector

    facial animation just eye candy?

    Being reserved is not a problem, looking like she's had one lobotomy too many is. Voice acting is fine, body movements are OK (except for the glitchy part), it's just the facial animation that needs work; it shouldn't be too hard to make her look interested and show a little friendly smile at...
  3. X-Vector

    facial animation just eye candy?

    That's Judith Mossman, no specifics known about her yet I think. I hope Valve will spend a little more time on her animations; they look glitchy when she walks away from Gordon and she also doesn't show any dynamic facial expression when her voice communicates slightly varying emotional...
  4. X-Vector

    facial animation just eye candy?

    Just tell your friend that it's eye candy to immerse the player better and you're done with the argument - you're both teh winnar!
  5. X-Vector

    New Weapon?

    It's in the E3 trailer, at the 1 minute mark.
  6. X-Vector

    LMao: the Eli scene

    Judith Mossman(n), I presume.
  7. X-Vector

    HL2 Multiplayer = Shocking

    Didn't Valve mention ages ago that both TF2 and CS2 would be stand alone commercial products?
  8. X-Vector

    You're welcome. (You want to check this out)

    No, it means it'll have to be hosted by a less "official" and scrupulous source.
  9. X-Vector

    You're welcome. (You want to check this out)

    Indeed. As for HL2.net hosting it, I don't think that's possible as right now IGN only offers the high-res version to paying customers.
  10. X-Vector

    You're welcome. (You want to check this out)

    Shuzer, I'll give it a try.
  11. X-Vector

    You're welcome. (You want to check this out)

    I'm using win98, but I don't see how that should matter. Thing is, my cable connection only allows a 16 kB/sec upload and even when BT saps just 12 kB/sec away it grinds everything down to a halt. So much so, that the last time I tried to dl through BT I couldn't even log in to another forum...
  12. X-Vector

    You're welcome. (You want to check this out)

    I hope someone will put up or link to a 'standard' download mirror, bittorent is useless for me.
  13. X-Vector

    You're welcome. (You want to check this out)

    This should be compared to last year's teaser, not the demo movies. Under that light, it's pretty easy to conclude that this new teaser is the more interesting one.
  14. X-Vector

    one question :)

    The preview in PC Gameplay mentioned an animated sky in City 17. Some of the E3 videos from last year also show moving layers of mist (Striders and Traptown at least).
  15. X-Vector

    New Preview and Interview

    A couple more: http://www.gamespot.com/pc/action/halflife2/preview_6096237.html http://pc.gamespy.com/pc/half-life-2/512691p1.html
  16. X-Vector

    Best mag

    Edge is the only magazine I read nowadays, but I doubt they will have a HL2 preview soon. I can't see them having agreed with a mandatory HL2 cover, so I don't expect that they were present at the hands-on presentation in March.
  17. X-Vector

    New HL2 Info from Magazines

    "X-Vector from our forums has posted a long summary about what has been said in various magazines about HL2." To clarify, both the translated preview and interview are taken from PC Gameplay (Belgian game mag). In the text, I'm referring to PC Zone because of similarities between their...
  18. X-Vector

    HL2 - "Loading"

    Agreed. Unfortunately your exaggeration is the only thing that supports your argument, i.e. that over-frequent loading is an annoyance. What I am interested in finding out is how the continuous gameworld structure will allow for the day and nighttime differences in HL2; daytime outside...
  19. X-Vector

    Interview with Gabe Newell (PC Gameplay Belgium)

    I've posted a summary of the preview and interview elsewhere, guess I can put it up here as well: Well, after reading the PC Zone preview I have decided to skip on a translation of the PC Gameplay article and focus on a couple of points that are either not in PCZ or are IMO of enough interest...
  20. X-Vector

    short new video-material on german PC-Games

    I'm up for that, provided that the uncompressed version actually offers a higher quality output.
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