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A2597 said:the loading in HL was the best idea ever. no freaking loading scene.
I think your confusing HL with some cut scene based game. HL has no cut scenes, and therefor no seperate levels. (In the traditional sence)
Leave it as it.
RTFMish said:Yes I did over-exegerate, but you obviousily got the point, and understood what I was saying.
X-Vector said:What I am interested in finding out is how the continuous gameworld structure will allow for the day and nighttime differences in HL2; daytime outside scene -> lengthy indoor sequence -> nighttime outside environment?
Wolf said:Re: map size
Read this:
http://collective.valve-erc.com/ind...06159031874671600&question=106159074774468800
It seems to be 16x the max horizontal area of a non-extended HL1 map = approx 1.1km^2. HOWEVER, that is keeping the unit defined the same as HL1 ie. 1 inch. Mods can increase this and get maps as big as 30 km^2 without changing physics too badly either... Personally, I think it is good to have areas <1 km with quicker and more seamless load times - that is the whole spirit of HL1. Jolting, long and counter-immersive load screens are bad mmkay!
Mr. Redundant said:the short loadings were (imo) one of the aspects that made HL legendary.
the sections werent THAT small, and loading times (unless you had shite for a comp I guess) were a split second... and it didnt say "loading" unless you had console enabled via shortcut.
however it says "loading" now through steam apparently
Still as Apos said, the short load times added tons to the immersiveness of the game, and after playing HL its hard to appreciate other games with huge load times.
I would rather spend my time playing the game (and pausing for a split second every now and then) than spending my time waiting for the level to load.
the game was never really split up into levels... it was split into chapters, and the entire time the place you were in felt real... it didnt feel like "ok I got past that map, whats the next map?" ... it all flowed naturally.
I dont know how anyone wouldnt want Valves way of loading.
Wolf said:Oh I agree entirely Fenric though I'm sure you understand the specifics of entity limits much better than I do. The only reason I made that point was to allay potential moaning and groaning from people who want to see Desert Combat SS (Source-Style) which would be quite doable IMO if you use lower vehicular physics accuracy or ray-tracing wheels in a map 3km^2....
Yea, I've only played HL on Steam, and it would turn screen black and say "Loading..."