OMG.......I'll give you the first one....i thought that one was passable (minus the horrible CG and stupid michelle rodiguez). But Apocalypse? I mean......are you serious?
Actually he was right MXC and Takeshi's Castle are the same show. Unless there are two different japanese gameshows with the same premise both starring Takeshi Kitano. Which I suppose is a remote possibility.
You need to apply the tools\skybox texture to it, not the sky texture itself. Then you need to click on the "map" menu at the top , select map properties, then select the skybox keyvalue, and in the empty field on the same window enter the sky texture you want it to apply to your skybox. You dig?
I'm really not trying to be rude here, but you should really be using the search button before you post a question......I'm starting to get sick of seeing a billion, "why does my lighting flicker" threads when if you had only searched first you would have found your answer. And really, if you...
....shows the "dynamic light" bar totally maxed out even after I deleted ALL the lights in my map. It spikes when i aim at the center of my map.....any help?
Wow, I can't believe what a positive response this got! Thank you all for your encouragement. Mr. Neutrino was kind enough to have a look at it, and give me tips and suggestions, so now I've got a ton of stuff to fix and work on, so it might be awhile till I post more screens, and there's a good...
Omfg dude, this is an awesome map! And to top it all off you complimented me, which after seeing this, means you're a really nice guy. lol, I aspire to one day be your equal!
P.S. I hope you win.
And to all of you who have looked, but not posted, please say something, anything....even if it's "this map sucks", or "your mom is a dirty slut." Any input helps, even if it's on how to stop my mom from hanging in the red light district so much. Oh........Oh god the shame. (lol, sorry I'm a...
Hey NoisyMonk, I like your map too :) . I think a possible idea for spicing up some areas, while still keeping with the theme would be to add some "sand" displacement map stuff, i.e. piled up in the corners of the rooms, or possibly some big stone slab pieces textured the same as the walls (as...