brisck1
Newbie
- Joined
- Jul 17, 2003
- Messages
- 483
- Reaction score
- 0
Hi guys,
I've been working my ass off on this map for quite a while now and think it's finally at the stage where I can begin to start posting some WIP images for your viewing pleasure and to get some feedback as I feel ive become a little isolated working on it all alone and feel I should be a bit more public.
Anyway, this DM map is influenced by many things from HL2 and the HL2:Raising the bar guide.
I loved some of the trainstation levels and the whole european industrial feel within these levels of HL2 and also loved some of the concept artwork from the cut 'Depot' and 'Wasteland' chapters of the game and so began creating my level with these influences in mind as well as studying other real life european-industrial imagery
So far I have the level build at about 90% and basic lighting and prop placement. Im at the stage where Im taking images of the level and enhancing and tweaking them in photoshop to help me realise what light FX/fog/colour ambience I will use in the level.
Here are some of those images. Please note that they do not yet represent fully what it will look like in-game but im hoping by next week I will be close tot he quality here!
Will post more as I progress!
I've been working my ass off on this map for quite a while now and think it's finally at the stage where I can begin to start posting some WIP images for your viewing pleasure and to get some feedback as I feel ive become a little isolated working on it all alone and feel I should be a bit more public.
Anyway, this DM map is influenced by many things from HL2 and the HL2:Raising the bar guide.
I loved some of the trainstation levels and the whole european industrial feel within these levels of HL2 and also loved some of the concept artwork from the cut 'Depot' and 'Wasteland' chapters of the game and so began creating my level with these influences in mind as well as studying other real life european-industrial imagery
So far I have the level build at about 90% and basic lighting and prop placement. Im at the stage where Im taking images of the level and enhancing and tweaking them in photoshop to help me realise what light FX/fog/colour ambience I will use in the level.
Here are some of those images. Please note that they do not yet represent fully what it will look like in-game but im hoping by next week I will be close tot he quality here!
Will post more as I progress!