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  1. zEphyr

    The impracticality of the Manipulator...

    Pick up and hold a box with the manipulator and crouch in a dark corner. An enemy will look towards you and think, "Oh, just a large, out-of-place box. I'll continue on my way, then." or... USE IT TO REMOVE DR. KLEINER'S GLASSES AND REVEAL HIS LAZY EYE!! AHHHHHHH. :farmer:
  2. zEphyr

    Movement in HL2.

    I don't have an opinion either way about prone or lean because I haven't played the game yet, but one plus for these features is that they might make you take your time, thus making the game feel considerably longer. :naughty: :|
  3. zEphyr

    Where are they coming from?

    It's the kind of information that would make the game less fun for me. Not knowing much about story, weapons, monsters... makes actually playing it that much more exciting. I, personally, am curious about SO much in this game, but I want to be careful not to ruin the game before I even...
  4. zEphyr

    What is a resonece cascade?

    resonance cascade?
  5. zEphyr

    Animations in HL2

    I wonder if the 3rd-person crouching animation will still be HL1 style (Single movement from standing to crouched). I guess this kind of applies to all animations, but mainly only the crouching one in HL1 has kind of bothered me for a while. Do any of you people think that it's a important...
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