Axyon
Newbie
- Joined
- May 29, 2003
- Messages
- 7,765
- Reaction score
- 0
Originally posted by lambda^2
Hey EVIL, from where do you have that concept art? I thought I knew all the published pictures and videos by now...
Check the properties of the picture.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
Originally posted by lambda^2
Hey EVIL, from where do you have that concept art? I thought I knew all the published pictures and videos by now...
Originally posted by The Mullinator
I wanna see a combine soldier climbing down the rope and then I light the rope on fire. If ropes can catch on fire and the combine have an AI routine for something like that then that would be cool.
Ya im starting to learn how to use Hammer so I can make test maps for HL2, might as well learn it now and save valuable time that will be taken from playing HL2 once its released.Originally posted by Farrowlesparrow
Good idea. Im also gonna start making some of the test maps. If we can convert them i migh as well i suppose.
Originally posted by Wesisapie
I'm all for keeping the same HL1 movement system, and as someone else said, perhaps a climb function.
Also, it would be good if the whole movement felt less slidey, and more like actually walking (not too much though, i hate extra view bob etc). Maybe if your gun looked as if you were walking instead of just standing still. (I think that was the case in the movies, which looked good as far as movement went)
Originally posted by CptTrips
In-game, how will momentum effect the player? Example, if you were to jump forward about 5 feet and land on a very narrow beam in real-life, your momentum would cause you to overshoot your intended landing space, causing you to fall off the other side . Will this happen in HL2 as well? Or will you just stop, ala HL1?
The player is physically simulated. I'd have to check with Jay to find out how quickly you can accelerate/decelerate. Half-Life 1's player movement was done in a totally different way.