You can do this now with Source as it can have as many hitboxes as you'd like. As for per-pixel deformation, you'd need to add the code to do this yourself.
Rick
Valve
--------------------------------------------------------------------------------
From: ********...
Well this thread is a nice change.
You know, I've wanted HL-2 for the past year and half like a madman, but the longer I've had to wait, the more I got used to it.
I'm not saying I wouldn't love to be playing HL-2 instead of posting here right now, but with all of the QC that Valve's...
All the Half-Life titles have been scientific.
Half-Life = Time it takes for 50% of something to decay.
Blue Shift = Astronomical term w/ relation to blue/red haze observed when viewing stars (blue / red determined by the direction the light is traveling, I think)
Opposing Force =...
Me too. The ones that busted through the ceiling tiles to get you were especially scary.
They are kind of easy to bypass once you know what to look for, but the first time it was classic.
Barnacles and the huge spiders from System Shock 2 scared the sh*t out of me when I first played the...
Bingo! Give the man a cigar.
That's precisely why Valve is doing it. Even though I've got a $5 deposit down at Gamestop, the second it actually started preloading I thought I'd definately buy it on Steam even if it's just one day (or night) sooner.
Plus it's a great stress-test for...
Yeah, System Shock 2 on the the D3 engine would be insane.
As for Source, I'd like to see a better Matrix game as well (1st/3rd person mix sorta like Riddick) and a new Solder of Fortune game. SOF2 is still my favorate MP game (with respect to "feel" and gameplay.)
CounterStrike (and CS2)...
When he shot it the first time and it sank lower, I thought it'd be impossible to get it back up. When he walked on the rail and hit it again, I was like whoa...
That and the Stryder segments....