Charlie_Vigor_DM_V1.1
Hi folks..
I have now uploaded and added fresh links for the new Charlie pack. The zip is larger this time around as I have included 2 new versions with outfits for you, as by way of compensation for the first release. This version is working 100%. I have seen no...
Hi again folks.
I would like to introduce Charlie to you all. She is a completely unique HL2-DM & Ragdoll player character for your personal use and enjoyment. I always felt there was a lack of third party player models for deathmatch, so I set about modeling Charlie about a month ago. I have...
Hi all. :smoking:
Havent posted any pics of new models for a while in these forums, so I would like to introduce Charlie to you. I will release her as a DM player character as well as a ragdoll very soon. Comments welcome..:)
It is all texture map plus normal/spec/alpha. The only real geometry are the little boxes and dagger and boots. The rest is all texture map work..! I deliberately made her this way so as to make it pretty easy for anybody to change the outfit.. :burp:
I consider "Morgann" now pretty much finished. All that remains for me to do is add a few animations and she is good to go. Mostly useable as a ragdoll as I very carefully skinned her so as not to distort to much when limp. Overall im quite pleased with her final look, perhaps the hair still...
I appreciate all comments guys, thanks ;) . It helps me in the long run to improve my skills..! I do normaly post in 3 forums and I love reading peoples comments on my work. Its half the reason I do it I guess. :smoking:
One thing I will say, is that making this character has been both...
I have been trying to compile this model now for some 3 days on and off but so far have been unable to get very far. Im sure my dir structure is ok, my problem is this error or rather multiple errors coming up in studiomdl everytime I try and run a compile. Im sure its my QC file that is screwed...
Time for me to post a few new model shot of my latest endevour.
"Morgann" as I like to call her has taken about 3/4 days so far and all I got to do is compile the model to have her as a standalone human character addition to HL2 for you all to download and enjoy. For the moment she will be...
Mapping is not really my forte but rather modeling is, so diving headfirst into hL2 mapping has been a steep hill to climb, and I already ran outa (steam) :laugh:
Ok, hammer seems to work fine, I can make a map compile it with no problems and run said map ok. But my problem is that the...
How would one go about making a weapon that is basicly just your arms and hands, that can grab a enemy by the neck and squeeze/strangle him.? :laugh: Ive never made a weapon before so this is new to me. Is it basicly making the appropriate animations of the arms and hands and the victims...
Some good suggestions guys, thanks.. I was also thinking of bunching maybe 20 small roids together and have them as one entity, plus the combination of background sky textures layered, depicting larger more faded roids in the distance. All main roids in the center of the map will be a...
Im currently experimenting on how many asteroids I can realisticly have in a single level..! Larger roids have upwards of 2000 Polys and medium size ones are about 1000 each. And the very smallest versions are as low as 200 polys (perhaps even lower). All are normal mapped from very high poly...
Wtf you talking about man..? "Pressing the Barrels Down" Duh.. Perhaps "you" should do some reasearch yourself buddy, on how to articulate, and make yourself understood, in the correct and proper manner..! :thumbs: :bounce:
Been working on this little fighter over the last week or so. Im going to be using it for a small mod Im planning which is set in a very dense asteroid belt.. Remember the classic "Asteroids" anyone..?
More space stuff comin soon..!
My CSS is crashing everytime now after about 10 mins play. :frown: The crashing itself is always a Looping/Stuttering sound lockup, then crash to desktop with no error messages. it just goes poof to desktop after the looping sound lockup. The game runs just fine up to this point at a whopping...