i was playing dm_steamlabs the other night and to my surprise, a headcrab with a crowbar floting about chest-level was scurrying around the map, racking up tons of kills. i managed to kill the bastard by crouching and unloading a clip from my smg on it, but the question remains.....how the hell...
i wonder if the conveyer belt will be there, too?
man i loved that part. i'd often kill 006 and try to see how many guards i could kill before the gas killed us all.
yay, a fast mapmaker :laugh:
if you can pump out the quality jonnyphive is showing us in two days, then you are a god :thumbs:
can you post any screenies?
http://www.unrealtournament.com/ut2004/downloads.php
http://www.eagames.com/official/battlefield/vietnam/us/editorial.jsp?src=demo_editorial
http://www.idsoftware.com/games/quake/quake3-arena/index.php?game_section=updates
you can? not very easily, or at least not from the official sites.
i'm glad you have those standards....i didn't like the original office, but the reason Office in source is so good is because it looks and feels like a real office building. good luck in matching Valve's level of quality