Search results

  1. C

    What kind of a modeling skills will I need to develop for HL2?

    Well the problem with blender is it is not officially supported. XSI, Maya and Max are, of those XSI costs $500 for the basic version, Maya costs $2200, and 3DS is $3500. On Eductional versions 3DS and XSI are both around $200, Maya is $500 for educational versions. All three have free versions...
  2. C

    What kind of a modeling skills will I need to develop for HL2?

    I think it may not have full fur and or cloth support, but everything else is there, it also is version 3.5 not 4, but it's still more than enough. Technically you could use nulls to place things like entities but it's probably easier to have a separate program to place those sorts of things.
  3. C

    what resolution can the textures have in HL2 (dpi)?

    HL2 employs an amazing new DPI less technology that was pioneered by all games. DPI refers to print images, texture resolution is measured in Pixels, if you don't happen to know pixels or "picture elements" are the individual dots that make up an image. I'm pretty sure that texture resolution...
  4. C

    What kind of a modeling skills will I need to develop for HL2?

    Well brushes* have advantages and models have advantages, in truth though the advantage to BSP editors to my thinking is that they allow modders to create things without putting out for expensive programs. As honestly you can do everything you can in a BSP editor in a modeling application, it...
  5. C

    What kind of a modeling skills will I need to develop for HL2?

    Heh, I'm very well versed at what can and can't be done with brush based systems, and also where the difficulties and strengths of such systems lie. I said convex geometry was fine, the difficulty comes in making concave geometry. While I'll admit I like VHE the best at doing per-vertex work, it...
  6. C

    Scythe problems

    Hmm if I were doing it I'd use Sub-D surfaces and a polygon roughly shaped like the profile of the cloth and then extrude around a square in a spiral shape, then copy the spiral and adjust it with the original spiral so that you eventually have the result you want.
  7. C

    What kind of a modeling skills will I need to develop for HL2?

    XSI is what Valve used, it and the previous version SI|3D have been used throughout the cg industry for years. ILM despite many claims used SI|3D for all of it's animation purposes, though modeling may have been done using Maya. The key to learning XSI is learning the shortcuts. There are...
  8. C

    renderable splines?

    heh that is exactly how a cardinal curve works, strictly speaking it isn't a full bezier curve nor is it a NURBS curve, it's a similar system.
  9. C

    Is 3D Studio Max for moddeling?

    get one of the free version of the major 3 programs and use those to learn, there is gMax, Maya Personal Learning Edition, and XSI exp for HL2
  10. C

    Thanks to you guys...look what I can do!

    heh sounds like C# or Objective-C.
  11. C

    Looking for Better Reference

    Ichi>Heh, I hate to say it, but, there is a ready supply of generally female faces on the internet, though profiles might be a bit difficult. Side>I actually found it originally off of your links, and the securityarms site seems to just have my current reference picture. I'm getting by but I...
  12. C

    Serial Killer

    Alright let us deconstruct your idea purely on a gameplay standpoint, items of taste aside. You will have enemies who will not fight back, rather they will opt to go to a phone, you will be in no danger unless you alert the non-combatants. If you cut the phone you effectively make yourself...
  13. C

    Looking for Better Reference

    I'm looking for some good reference pictures of an agram 2000, Ive gotten all I could find off of a google image search, and checked a couple of other reference sites, but if anybody has some good high-res shots it'd be much appreciated.
  14. C

    Scaling;XSI

    ah then you do want to hit the freeze button down at the bottom right, that should freeze operations, but remember when you do a boolean operation it makes a new object so you have to be sure and freeze the boolean op generated object.
  15. C

    Scaling;XSI

    heh the freeze button is not for transformations it freezes the actions taken on it, I know a stupid way of doing it, but that's how they chose to name it. If you want to set the transforms hit the "center" button and manually enter the transform values to what you want. Alternately you can go...
  16. C

    Serial Killer

    Defend your idea or look stupid, thus far you seem to have chosen the latter. Now I'd normally play devil's advocate here, but seeing as you are in COLLEGE and not a kid(like we all thought but didn't post) I'll leave the defense of the moral quagmire you've set up all to you.
  17. C

    What kind of a modeling skills will I need to develop for HL2?

    yes you do, and get XSI exp it is free and will be more than adequate for anything you would need in HL2. Milkshape is $25 it is not going to be officially supported by Valve. An actually free program is Wings3D, but it as of yet does not have exporters for HL2...
  18. C

    Scaling;XSI

    And yes hitting the S in the transform panel will work as well, but learn to use X for scale, C for rotation, and V for moving objects, think of it as X increases the size out, C is like a rotation, and V is like an arrow. This is similar to Maya's QWERTY keys. Max on the other hand is obsessed...
  19. C

    Scaling;XSI

    to scale in XSI hit X as in it eXponentially increases size, to set it to local scale there is the nice little little set of buttons at the bottom of the transform one of them is for local. You can also use alt-8 and if you want to do a universal scale on all axis you can hold down shift, or...
  20. C

    Character

    If you are happy with it then it's fine, I do want to give a general warning about following references, there are no infallible reference images, there are no orthographic lens to capture images, there are no garuantee that some odd highlight isn't a trick of the light. If you can, use artistic...
Back
Top