Serial Killer

Glo-Boy

Newbie
Joined
Nov 8, 2003
Messages
1,262
Reaction score
0
This is a single and multiplayer modification based on HL2's source engine.

You play the role of (your name), and you are a serial killer.



PREMISE:

You live in a nice house in a nice neighborhood in a small town with a lot of white people.
Your mission is to choose a residence/edifice in your town on a town map for your destination. (You are choosing which map to load.)


You will then choose your weapons. You may have one primary, one melee, and two torture/alternative devices.

The weapons are as follows:

MELEE:
Hammer
Kitchen Knife
Fire Axe
Screw Driver
Fiber Wire
Scissors
Wrench

PRIMARY:
Shotgun
Hunting Rifle
Pistol w/ silencer
Chainsaw
Compound Bow
Mace
Blackjack
Chloroform


TORTURE:
Blow Torch
Pliers
Nail Clippers
Acid (funnel?)
Drill
Wire Hanger (combo w/ blow torch?)
Scalpel
M-80


When you arrive at your destination, you can go about the operation in a number of ways. For instance, if you bring pliers (w/ wire cutter), you could disconnect the phone line to the house, and then pop the circuit breakers, making the attack much easier, but you might wake the inhabitants, making the crime more difficult. Should you not do this, the persons within the household could potentially call the police on you if they make it to the phone (if you wake them.) However, you would have another torture device at your expense, and the people would sleep soundly if you creep quitely and don't knock anything over. It's not easy to just kill someone and not get caught, or leave evidence. Your mission is to slaughter absolutely everyone in the house, and to get as creative as you can. This will earn you points.


As texture artist, creative and artistic director of this mod, I intend to take full advantage of this engine. We will squeeze as much out of it as we possibly can to make this a truly magnificent-looking game.


As I said before, I am going to be the texture and 2d artist. I will oversee this mod's artwork and general layout completely, but ultimately it's up to the whole team. If i really like something and someone else doesn't, it will be up to everybody what the outcome is. Also, deadlines will be broad. I understand that most of you are students, and you've got homework to do. I do too. You won't feel much pressure throughout this mod, although I DO ask that we put a lot effort into it.

"But Glo!" You say, "Valve would never buy this game! It's too non-PC!"

Well that's okay guys, no one ever sold the white supremacy version of Doom, yet you've heard of it because Rosie O'Donnell bitches about it. It's famous. Yeah, I don't like the idea behind that particular mod, but hey, it worked, and caused big time controversy. Besides, I'm in this for the game, not for the potential profit (although that would be nice.)


So what we need is:

Everything besides 2d artists. :-D


I have someone who is going to build a site for us. He'll be in charge of that realm.


P.S. If you're interested, show me some work. This mod is to be the BEST of the best in terms of quality. I want it to be absolutely amazing in terms of graphics and playability. If you don't think you're really good, and can't contribute fully, you shouldn't apply.

P.P.S. You can't be on the team if you don't see the humor in absolutely HORRIFIC video game violence :)
 
how can you base a mod on the source engine? Shouldn't you be saying you are going to use its technology?
 
Isn't that the same thing? Okay, for anyone who's somehow unsure of what I mean, we'll be using the source engine to power the mod.
 
Without an experienced coder to pull this off, your mod will probably float like a lead balloon. Still, there's plenty of time for you to learn C++.

-Angry Lawyer
 
Trust me, I know I need a good coder.

I'm taking classes on it at some point, but I'd rather have someone else do it. Like I said, we'll need everything besides 2D artists.
 
Sounds like a terrible idea for a game, not fun at all, but good luck with it.
 
That is why you won't play it. Thanks for the worthless post.
 
Well, to counteract that worthless post, I'll say that, if pulled off right, it could be enjoyable. But too far in the violence direction, and you'll just have a manhunt clone. Mothers, the elderly, and religious people will all be after you if you so.

Another forseeable problem is the way in which there are too many possible interactions with objects to code realistically. From your plan, I see that you plan to make it so that deep thinking can solve puzzles. However, many people will think of possible solutions for the problems with the equipment they have, and then realise they can't, simply because you've not coded that an object interacts with another in the way they thought.

Best of luck anyways :)

-Angry Lawyer
 
I've been thinking that stuff through. The world simply cannot be fully interactive. Each tool will have certain things it can do. You can't clip the wires in back of the TV, for example.

Thanks for the positive criticism, angry lawyer, and as for the elderly, religious folks, and mothers, the more the merrier. More spotlight for the mod.

There will not, however, be any killing of dogs.
 
I'm a cat person, so I don't mind the massacre of canine species.

-Angry Lawyer
 
Sorry, I thought it was such an obviously terrible idea I didn't feel it necessary to explain further. If you really want to know...

Nine years ago, Dec 23rd, someone very dear to me woke up in the morning, went downstairs and found her grandmother laying in the kitchen in a pool of blood, her head had been severed. Unfortunately the person responsible was still in the house and he stabbed her 14 times with a kitchen knife. So no, I don't find this sort of thing entertaining in the least.

Let's examine your game design...

The play mechanic is sneak up on innocent sleeping people and slaughter them... Excuse me but where does the fun start? So we will be able to kill women and children as well I assume? Why not just go all the way and include rape and molestation while you're at it, both before and after the slaughter? Why draw the line at dogs?

What you are talking about has no redeeming value what-so-ever. In horror movies the slasher is not the hero, and the people who get killed aren't so innocent, unless it's to give motivation to the hero. In Manhunt (which is just a crappy game period) as awful a person as the "hero" is, the guys he's killing are absolutely dispicable. What you want to make is a pure torture/murder simulator to satisfy your own purient interests and I have to seriously question whether you have any morals at all if you think this will be an entertaining experience.

Anyhow, I don't know why I bothered posting this. You couldn't possibly pull it off. You'll get bored with it in a week when you realize how much work it is and go back to burning ants with a magnifying glass and ripping the wings off flies or whatever it is you do with your spare time.

The reason why this sort of thing pisses me off, despite personal experience, is because I love games. I made them professionally for a long time. Unfortunately it seems like the industry is spilling over with developers with no sense of social responsibility and it's dragging the entire industry down. Looks like it's going to be a continuing trend.
 
I agree.

Excuse me but where does the fun start?

I already wondered when Postal 2 became popular... awful! This thread should be deleted!
 
P.S. If you're interested, show me some work. This mod is to be the BEST of the best in terms of quality. I want it to be absolutely amazing in terms of graphics and playability. If you don't think you're really good, and can't contribute fully, you shouldn't apply.
n00b at work right there, have rfun recruiting a team buddy, you are arrogant as hell, people say stuff you put em down, don't worry... saying stuff like that will make
your mod will probably float like a lead balloon
also, graphics don't make a game, shows what you know, also this should be closed because its just going to keep getting worse, maybe you shouldn't thin k so high and you might beable to fnid some good people for work, you can't start off at the best of teh best, you must start off small and work your way up
oldfaq
 
You kinda misquoted me there. I said a Coder is needed. A coder doesn't do models. Unless your coder is multiskilled. And floating like a lead balloon is one of the best analogies on the planet.

And come to think of it, you're right, it is a bit of a disgusting idea. I retract my comments saying that it's a pull-offable idea. Manhunt was a game I couldn't stand to look at.

-Angry Lawyer
 
it sounds like a fun GAME, not a fun thing to do in real LIFE. im sorry about your grandma, that really sucks and its downright horrific, but in a GAME theres nothing wrong with it because its a GAME..


A GAME.

thank you for your time.
 
I think the problem is that it kinda desensitizes violence that actually happens in real life. I'd be upset if someone I knew got murdered, and someone made a game based around it. And I hated Manhunt because of the theme. It just felt disgusting to play.

-Angry Lawyer
 
Sorry about your grandmother. That sucks. I know someone who had the same thing happen to his grandmother. Not lying.

Anyway, the team is growing, unfortunately without the help of the talented people of this site, who I like best.

To those of you who think you're know it alls... well, I'm not a little kid like you think. I major in game development in COLLEGE (a place where you probably aren't,) and I know what I am doing for as far as I have been able to get. No industry experience yet..... If you choose not to play, then don't. I made this thread in hopes of finding someone awesome enough to join me. Found them elsewhere.

P.S. Wraith, *high five* :)
 
Defend your idea or look stupid, thus far you seem to have chosen the latter. Now I'd normally play devil's advocate here, but seeing as you are in COLLEGE and not a kid(like we all thought but didn't post) I'll leave the defense of the moral quagmire you've set up all to you.
 
Alright let us deconstruct your idea purely on a gameplay standpoint, items of taste aside.

You will have enemies who will not fight back, rather they will opt to go to a phone, you will be in no danger unless you alert the non-combatants. If you cut the phone you effectively make yourself invincible. Oh snap what if the non combatants have cell phones!!! Guess that means you lose if you wake anybody up at all. Now as we've established non-combatants will not be able to defend themselves, so your only real "enemies" are going to be the deadly lamps strewn about the house that you might knock over!

"OHTEHNOES IT IZ A LAMP!!!!!!!"

you can't kill dogs so dogs must be some sort of uber defender that block you out of any houses that keep them.

OF course we can't forget the ever so exciting gameplay possibilities inherent in evidence manipulation!!!! heavens no! We make the choice of a blue bunny suit or a yellow bunny suit! Or perhaps there will be a minigame where you can painfully scrub your self to ecstasy with steelwool! Or maybe you can have amazing graphics as you burn your fingerprints off of your fingertips!

You obviously have no clue what makes a good game, you didn't bother to consider your idea beyond the concept of it, there is no thought to what would be interesting. You just thought hey that looks exciting in (*insert movie inspiration here), it'll make a great game and think of the publicity we'll get! In short, you are an idiot.
 
Glo-Boy said:
I major in game development in COLLEGE (a place where you probably aren't,)

Don't discriminate against me because my family aren't rich enough to put me through higher education. I can assure you, my programming experience is at least on par with someone a third of their way through a computer game creating course at college.

Not everyone here is born into a wealthy family, you know.

-Angry Lawyer
 
Angry Lawyer said:
Don't discriminate against me because my family aren't rich enough to put me through higher education. I can assure you, my programming experience is at least on par with someone a third of their way through a computer game creating course at college.

Not everyone here is born into a wealthy family, you know.

Nor does taking programming courses in college make you a good programmer. The majority of the people I was in college with were flat-out bad programmers.
 
Ah. Then I'll raise that estimate to at least equal to the average shmoe finishing the course. :p

-Angry Lawyer
 
Back
Top