Date: 10/11/2006
Subject: News Update / New Talent
Body:
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Back with yet another news update. We are in need of some talent in order to release a public beta of Incoming Source.
Right now, the spots we are in most dire need of are:
>>Audio Developer.
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We are...
And we are back yet again to end september with a nice little media update.
We are still hard at work on Incoming Source, attempting to include the last remaining content and getting whats left into the game which will be followed by testing.
Still have a few weapons to get ingame as well as...
I have been in a few talks recently with some other companies, one being Dimension Studios [ http://www.dimensionstudios.org/ ] who, as I am sure many of you already know, we have worked with in the past. They developed the beautiful map, vt_shadow which can currently be downloaded for...
And we are back again.
Well, life is crazy, to say the least.
I was originally planning on writing a news update on August 25th, as that was the date when Incoming turned six years old. Well, life got crazy, in many ways, one being me being hit by a car (while on foot). So I just rested that...
We are back yet again... development is going crazy good (knock on wood).
We have found the supposed solution to fix our world models. Bout time, eh?
I agree.
Anyways, we have been working on the beta and adding content and finishing the rest of the content in order to get it in the game...
Well, here is probably our biggest media update...uhm..ever?
So everyone always wondered "where are the actual gameplay images"...or "stop taking images of you shooting dirt and clay!"
So here you go.. we had our first 'official', if you can even call it that, playtest. It was mostly just...
Media of Vast:
created by Jeo.
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Also, as I was digging through my 'screenshots' directory, I came across a pretty neat image that was taken on vt_quagmire. It is when I was standing right outside the shield to a base, and it shows off the effect (shader) nicely, so enjoy this as...
Eh, betel...
from our F.A.Q-
Is this Halo for Source?
No I'm afraid this is not a Halo mod. This is a mod that will feature elements from the extremely popular Halo game as a token of appreciation. And what's wrong with a thing that won several awards.
Some of the elements from the Halo...
Its almost at the pont where I've been working on this 'idea' for seven years and I want to release it to the public, obviously, but it's almost like "i need to" as i owe it to myself since if I am not ablle to do this, what would ever give me the reason or idea to think i could finish anything...
Seven years almost. Wow, crazy to think about. Doing one thing for seven years of your life. But it's good that I enjoy this more than most things as it's the only possible way I could have been working on this IP for seven years. We are about to hit one year on the Source engine (august)...
Here is yet another but hopefully amazing update for all of you fans =)
I figured since I've been recently showing alot of vt_strike, that I'd show off two of our other maps, vt_desolate and vt_bare.
Enjoy!
www.incoming-source.net
We are back, again!
Rather quickly too, but that's always good when you guys get some new media to enjoy. And in this update, when I say 'some', I mean twenty-six new pieces of media.
Now, I realize that lately we have been showing off pretty much just one level (vt_strike) which is the...
And to kick of July, we are back with another development update.
My life has been pretty hectic and crazy lately, alot of personal stuff blowing up all at the same time, medical stuff, as well as my job. Things will be calming down for me personally in the next few days, and I cannot wait...
Dinosaurs are being pushed back to be added shortly after the first public beta. They are 90% rigged (need some more bone controllers) and the t-rex skin is done. We'll be showing that off shortly. The first dinosaur to be included will be the t-rex and we have the intentions of adding more...
Development is still going great behind the doors of Incoming Source.
We have recently completly changed our game mode, which will work out alot better and basically just be loads of more fun than the 'older' version.
We have new ingame images to showcase the new game mode in action...
Incoming Source
[ www.incoming-source.net ] also has a spot open for an assistant programmer. You'd be working with our other two programmers using our SVN server.
We are roughly 94% complete with the first public beta.
My contacts are:
AIM: Praz1187
MSN: [email protected]
EMAIL...
Happened roughly 3 weeks ago... and whats wierd is these are HL2 and HL2DM sounds that I am able to find in the GCF files.
So I dont know why they wont work...
We are back again..rather quickly as usual.
GunGrave (one of our new members) and I tested a newer version of the private beta tonight. We were testing the new human w_models as well as a bunch of other things and found some neat little bugs for our programmers to squahs, kill, and poop on...