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    So HL3 will use the Source engine?

    64 bit processors have been out for a while now, and contrary to popular belief, there isn't a very big need for them in the consumer market. The switch from 32 to 64 bit computing is nowhere near as big as the jump from 16 to 32 bit. Adam
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    HL2:Substance mod needs the help of a real coder to...

    That shouldn't be too hard then no? I have off on friday, i'll give it a thorough runthrough then. Adam
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    [release] HL2: Friendly Fire 0.2

    Vital character trigger an end game sequence, "Unable to make effective use of resources" or something along those lines, it was an existing token by valve, so i don't remember the wording. Vital scripts... well, unfortunately i don't have any way of telling whether or not a script is vital...
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    [release] HL2: Friendly Fire 0.2

    Its not about just killing friendlies... its really more about the fact that before you couldn't. I, and many others, felt it was a restriction (probably put in place for anti-violence reasons) that detracted from the realism of the game, and added absolutely nothing to it. So i fixed it as...
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    [release] HL2: Friendly Fire 0.2

    http://www.pcgamemods.com/9738/ Version 0.2 released just now. This will likely be the last version. If it loads the maps slowly, you can always extract the hl2 maps folder into this mod's directory, and load times are a fraction of the wait. Adam Half-Life 2: Friendly Fire v0.2...
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    HL2:Substance mod needs the help of a real coder to...

    I was thinking that, it should be possible
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    HL2:Substance mod needs the help of a real coder to...

    if you tell me the exact perameters you are looking for that would be cool. Right now it is setting: host_timescale = 0.3 Phys_PushScale = 20 cl_Phys_timescale = 0.1 and 4 seconds it is. Off to bed for now. Adam
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    HL2:Substance mod needs the help of a real coder to...

    Well, the good news is that it works... the bad news is that i haven't figured out that whole smooth transition into time slowing down just yet, but thats just eye candy anyways. I'll try to look at the zoom code some more and model it after that.
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    HL2:Substance mod needs the help of a real coder to...

    Well I'm taking on the Bullet time feature first... almost there. Adam
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    HL2:Substance mod needs the help of a real coder to...

    Nothing specific, but for #1, build a new changelevel entity extended from the existing one with any new properties you would need. (i don't know exactly what it is you want here, do you want an entity to place in the maps, or a modified console command??) #2 I'd have to look at the sprint...
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    HL2:Substance mod needs the help of a real coder to...

    yeah, that would be me. 1 and 2 sound pretty easy, but you will need to elaborate a little more on #1. in terms of #3, i think that is something engine specific, but we might be able to figure out some kind of a hack to get around that. Adam
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    How are these two contradictory G-Man-related plot points reconciled?

    its not a controdiction at all... you realize they are two different games don't you? at the end of hl2 he decided that he needs you regardless of whether or not you want to work for him... after going through the hell he had to twice, and having seen what has come of the world he once may...
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    splash screen is blurry

    the resolution of the splash screen is dependant on the texture detail. Set it to high and it should look better again. I thought you meant the way it blurs out when you have a VGUI2 window open. Adam
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    splash screen is blurry

    isn't that what is supposed to happen?
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    What are the 5 best HL2DM maps?

    "Piff" kicks ass... enough said
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    AI Video

    in looking through the AI code for the combine, there are comments in reference to charging saying something along the lines of "charge at the player more frequently because physics combat is more fun at close range." I thought the AI was pretty decent, no major problems with it. I wouldn't...
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    So, is anyone working on a skill patch?

    Currently they have a high tollerence when in combat. If you hit them a few times then they shouldn't attack. They will attack, however, if you have all but killed them by yourself.
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    So, is anyone working on a skill patch?

    what specifically about the AI would you like to see improved? Taking cover more often? etc elaborate please
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    So, is anyone working on a skill patch?

    If you guys put together a list of skill related enhancements you want i'll throw them together with my Friendly Fire mod. Adam
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    Half-Life 2: Friendly Fire Mod v0.1

    I have to agree with you guys. You can try replacing the Client and Server DLL's in the HL2 folder, but i think they get overwritten by the GCF, and it certainly isn't easy to swap things in and out.... Adam
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