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  1. W

    Source Help!

    DOD Source has NOT been released yet.
  2. W

    getting half life source

    Just wait for BM: S. :D
  3. W

    getting half life source

    There's now 3D Skyboxes instead of crappy old 16-bit skewed and stretched bitmaps used, you now have dynamic soft render-to-texture shadows and better dynamic shadow map based lighting, some surfaces (and pipes) now look specular [shiny], reflections are more realistic, those are worth...
  4. W

    getting half life source

    There's more of a difference than just "water effects and some source physics" in HL: S :rolleyes:
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    Why do we all have to wear these ridiculous ties?

    With my brains and your brond we'll make an excellent team. Have I really been that much of a burden? "Come in, Cooper, do you copy? Forget about Freeman! We're abandoning the base! If you have any last bomb targets: mark them on the technical map! Otherwise, get the hell out of there...
  6. W

    why am I getting crappy fps?

    I'm running the same CPU as him, a 256KB L2 cache / 8KB L1 cache, 0.18 micron process, 42 million transistor, 400MHz pumped FSB x86 featuring Pentium 4 willamate, except it's running at a 2.2 Ghz frequency. I'm also running 512MB of PC800 ECC RDRAM an an ATi Radeon 9500 Pro 128MB DDR, and I get...
  7. W

    Question

    Just curious if anyone else recieves this error.... while it does not affect gameplay at all, in HL2, occassionally in the console, there will be a warning or error in red letters saying: cannot find ambient/wind1.wav, probably missing from disk or respiratory", or something like that. Does...
  8. W

    Why do we all have to wear these ridiculous ties?

    "Oh, I seem to be seriously wounded" Isn't it: "Well, I seem to be seriously wounded." ? Anyway, close enough. :P "I refuse to go another step!"
  9. W

    Why do we all have to wear these ridiculous ties?

    That'll look nice in my trophy room. :P
  10. W

    Why do we all have to wear these ridiculous ties?

    Where we taking this "Freeman Guy" ? Top-Side for questioning. What the hell for? We got him! Let's kill him now! Uh, let me see, find the body. Body? What body?!?! Haha. Hahahaha. Haha. ---
  11. W

    Why do we all have to wear these ridiculous ties?

    Soooo, Corporal Shepard, we meet at last.
  12. W

    Why do we all have to wear these ridiculous ties?

    Ah, it's good to see you!
  13. W

    Why do we all have to wear these ridiculous ties?

    "Be safe. Be aware." --Dr.Breen cast
  14. W

    1 Step away from High Def Conversion

    Yes. :) This is the high-definition G-Man model found in OpFor and BlueShift:
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    Why do we all have to wear these ridiculous ties?

    G-Man (OpFor): I'm sure you can imagine that there are worse alternatives. G-Man (HL2): In the mean time, this is where I get off. Otis (OpFor): Fighting aliens was NOT in my job description. Otis (OpFor): My mom is going to be worried when I don't make it home tonight! Barney...
  16. W

    Why do we all have to wear these ridiculous ties?

    "Will we ever make it out of here?" "Theoretically."
  17. W

    Why do we all have to wear these ridiculous ties?

    Scientist: Well, so much for the government. Their idea of a "containment team" is to kill everyone associated with the project! Judging by your hazard suit I'd say you were part of what went wrong, isn't that right? Now look, if anyone can end this catastrophe it's the scientist team at the...
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    1 Step away from High Def Conversion

    Heh, funny as that is, the G-Man high-def model in HL is different from the one that's in OF and BS - more close to the real G-Man in terms of looks and just looks better IMO
  19. W

    Why do we all have to wear these ridiculous ties?

    Scientist: Gordon Freeman you finally found us! Barney: So this is the guy. We'd thought you'd never make it! Scientist: This is the supply people for our first survey team. Quite a nice few specimens were collected from the border world and brought back this way.....um... before, the...
  20. W

    Half life source water?

    It looks more like it was taken in the DX8/DX8.1 renderer :P
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