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  1. Dead-Inside

    What I like about DODS

    Usually MGs aren't the best of choice. As for the Kar, Dynast, if you can aim, you still one-hit-kill. Kar is still a pro weapon.
  2. Dead-Inside

    dod:s needs idiot-proofing

    Honestly, 10 minutes and you never once came across the thought of changing server? I wish Jondy's comment could be true.
  3. Dead-Inside

    shooting threw walls?

    func_illusionary works great. What do you have against it?
  4. Dead-Inside

    fy_rooftops

    I'd just like to say that I already have a map by the name of fy_rooftop And it's a lot more professional than that map. As long as you keep it "rooftopS" I guess it's ok though.
  5. Dead-Inside

    Hammer problems

    I love how you left the bittorrent window open for us to see that you're DLing the movie "French connection". Good stuff.
  6. Dead-Inside

    Online test

    You didn't, SixThree is just cranky sometimes.
  7. Dead-Inside

    WIP-thread.

    The layout is sweet but the buildings are plain and there's no (obvious) ground displacement. It's WIP I know but I'm just poiting out. Anyway, layoutwise I think you've succeeded.
  8. Dead-Inside

    using hl2 soundscapes

    You can have a custom soundscape, interlopers owns you... http://forum.interlopers.net/viewtopic.php?t=2252 <-- Part 1 (Then 2, 3 & 4) http://forum.interlopers.net/viewtopic.php?t=2253 http://forum.interlopers.net/viewtopic.php?t=2254 http://forum.interlopers.net/viewtopic.php?t=2543...
  9. Dead-Inside

    Noob question

    ... Don't you ever learn other stuff than what you ask for at this forum Mapster? You gotta type "buildcubemaps" in console ingame. This is a one time thing and will store the pictures for your cubemaps in the .bsp. Reload the map after doing this (To ensure that they all lign up as they should).
  10. Dead-Inside

    TFC to FF, will valve take notice... if not why?

    Hopefully TF2 will be better than BF2. But we'll see, time will tell.
  11. Dead-Inside

    That crazy Bush

    "... suffered minor scrapes and bruises to his left hand and arm that required bandages..." Wow, he's just the cockmaster 2k.
  12. Dead-Inside

    My 1st map.

    Why the hell do you bring me into it? It was constructive, the "square path" out of the room is horrible. A doorway would make such a big difference. It's only 3 more brushes if you want to keep it as simple as possible, plus another 3 on the other side of course. Anyway, **** it...
  13. Dead-Inside

    My 1st map.

    Wow that doorway is just horrible. Where have you ever seen a square tunnel leading out of a square room?
  14. Dead-Inside

    Dynamic light problem

    What the? Go sleep some.
  15. Dead-Inside

    item suit not showing up

    Yes there is, you suck.
  16. Dead-Inside

    Big Yellow All Over Screen

    Give the man his bsp.
  17. Dead-Inside

    Skybox Fog

    No. ---
  18. Dead-Inside

    Big Yellow All Over Screen

    Wtf kinda map is that? Looks like you're missing a skybox or parts of it though. Bad screenshot.
  19. Dead-Inside

    hl2_hiddenlab v1.1

    I'm guessing he removed about half of the map (The stuff he deemed "MOST" aweful).
  20. Dead-Inside

    Skybox Fog

    Hmm... Okay I'll come back when my head is screwed straight on. ... Argh, I hate having sucky logics.
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