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  1. Dead-Inside

    pinball! beta CS:S map

    That looks really funny (Hehe). Anyway, if your table is flat then why not have your controller area up in the sky, to tilt the player so to speak (He has to look down to see the entire table). I think that'll work like a charm.
  2. Dead-Inside

    Cube map buffer size 1024 x 1024 is bigger than screen!

    So buff your resolution up a bit more while you run cubemaps?
  3. Dead-Inside

    Displacement Map Tutourial

    Well if you can get a working garagedoor (Not folding but moving blocks, up the wall... you know...).
  4. Dead-Inside

    Displacement Map Tutourial

    Usually is, even though I put in kind words... :/ It was *really* lengthy for 60 mb too :)
  5. Dead-Inside

    Glass texture

    Well there's a tutorial on it on interlopers.net if I'm not mistaken. It's a bigger process than just a regular glass (seethrough) texture, but it shouldn't be a problem.
  6. Dead-Inside

    How to make a skybox?

    Aweful stars man, really. They look fake as hell.
  7. Dead-Inside

    A Mapping Challenge

    So you used a counter and a func_train eh?
  8. Dead-Inside

    Block Tool & Func_physbox

    Sharp is REALLY effective, btw. There's a radiator that's really thin (as opposed to the regular radiatiors) and it blasts through people like a hot knife cutting through butter. Yep.
  9. Dead-Inside

    A Mapping Challenge

    ... You mean tick, stop, tick, stop? Then it's a func_train (Or whatever it's called) that should be used. Don't ask me HOW, but it's more than possible, that I know. I've never used the entity myself so I can't tell you how to set it up though.
  10. Dead-Inside

    Block Tool & Func_physbox

    Yes, as far as I know. I've never tried the gravgun on it but it should be no different from any other interaction. I do think there would be a flag that disables grav gun pickup, though.
  11. Dead-Inside

    Valve Hammer Editor : Error Listing

    It wasn't when I looked (Not even near)
  12. Dead-Inside

    A Mapping Challenge

    ... func_motor. Calculate diameter length and work out a speed to get the right times. You can't link this to your compclock unless it's a mod though (Because that'd require code). Now how hard was it? I'd never waste time actually making it though.
  13. Dead-Inside

    Block Tool & Func_physbox

    No I meant, maybe it's too big (Geometrywise) for the gravgun to move.
  14. Dead-Inside

    Magnet Map

    Well if it's in the start of the round performance isn't really an issue, but if you have a lot of objects moving on the map (And espc. interacting) then it's a lot worse. Easier would be to have func_doors go up and down, there's no need for magnets. The idea itself is quite good, though...
  15. Dead-Inside

    Block Tool & Func_physbox

    Maybe it's too big of a block....?
  16. Dead-Inside

    Door question

    No. If you just click flags it's obvious. Never.
  17. Dead-Inside

    Door question

    Flags.
  18. Dead-Inside

    Weird NoDraw problem

    Yes, texture it with the glass texture you have on the other side.
  19. Dead-Inside

    Extremely Bright Lights

    What the hell have you done to the wall/roof? They look really strange.
  20. Dead-Inside

    Displacement Map Tutourial

    Yeah it was the "blend" I was looking for, thanks :)
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