Magnet Map

K

Kaine904

Guest
Hello, i was wondering about using magnets as a nice and easy way to make a dynamic "random" map. More or less have a floor with a grid of slots that have a variety of different sized upsidedown "T" shaped plates. More or less what happens is powerful magnetic disks suspended on a tight cable are randomly dropped down onto the plates in such a way as to raise some plates, and keep others down, more or less randomly create a map. Also, the grid blocks themselves might raise or lower.

I'm just imagining a simple random intereger value, with X<.5 being a stay command, and a value X>.5 is a lower command on the magnets. Then after Y seconds, all raise up until they meet risistence. IE when the plates cannot raise anymore, or until the magnets hit the ceilling. Then they stop and the round begins. This could occur several times during the map play, or continuously. I dont think it would be hard on the engine, and would be very interesting to play.

What do you think? Possible? Fun? Perhaps, gime whatcha think. If it gets some sort of response, i will post up some images of what more specifically i have in mind.
 
Well if it's in the start of the round performance isn't really an issue, but if you have a lot of objects moving on the map (And espc. interacting) then it's a lot worse.

Easier would be to have func_doors go up and down, there's no need for magnets.

The idea itself is quite good, though you still need walls. Several platerooms would work.

Yep.
 
can you set func_doors to go up and down dependent on a random variable?
 
yeah, some combination of a timer with random times set + count things, + something to turn the setup off....should work :thumbs:
 
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