Just give them all similar names or something... humpf. You need to make it so that you can refer to it as one single entity.
Oh, wait, that's me not thinking. Use a point_template and then have a logic_auto with these outputs
OnMapSpawn (For CSS)
PointTemplate
Spawn...something...
0...
Trust me, it REALLY doesn't matter if things are out of place with the CSS world or extremly wierd. It can only be good at the end of it.
Just make sure you actually balance the gameplay or it'll suck badly. The light coming out of the ... thingy castle... thingy... is shittin cool.
Oh...
You could make the pillars bigger and make them feel more massive that way.
It could extend outside of the waywalk so that it looks something like;
| _|____ where | = pillar and _ = floor/walkway. I think it'd look pretty good.
About the departuretimetables, I was thinking of something...
Note the picture too. It came to me after looking at it the second time :)
Edit: The pillars on the mainhall (With the horse, which btw noone but you likes :P) have some odd texturing. The boarder on the pillar doesn't look good even though it's supposed to match the walls. I say rotate the...
You couldn't work that one out yourself?
If it's teams it's teams with random spawnspots (You can spawn beside a combine if you're a rebel, or a teammate rebel, etc).
If it's team spawnspots and deathmatch people spawn in both.
Have a good day.
I suggest you get a proper site. It looks terribly unprofessional and I doubt you'll find someone (With skills) to work with you.
No offense and all but I strongly recommend you get one...
Edit: Side note, the mod seems shitfun if you make it just the right bit of silly :)
Try making a rectangular block and then use displacement on the longer sides and subdivide. Hopefully it'll give you a functional pillar. It won't really block vis, being a displacementmap and all, though ;).
Make it a CSS map then? No need for physical objects. The fact that it's not anything close to "reality" only adds to the wierdness of it being in CSS.
I actually would rather have it for CSS. It'd be awesome :D