maybe some of you have come across this problem before. ive noticed you cant put in too many dynamic lights first of all or some lights wont even process in-game. thats not really my problem though (but a way to fix it would be nice too). so i have a dynamic light and point spotlight pointing down on the ground. there is a pillar (brush) nearby. the pillar wont cast a shadow that shows that the dynamic light is being obstructed by my pillar, and it makes the whole scene look mighty cruddy. how can i make my pillar cast a shadow with my dynamic light? regular lights work fine when it comes to casting shadows on all my pillars.