Search results

  1. Dead-Inside

    map viewing program ?

    I don't get it? Ingame IS CSS? You're talking about a .bsp viewer? I don't think there is one yet for Source.
  2. Dead-Inside

    Fall Of Saigon (HL2) - recruiting team members

    Watch out, it's teh blockeh rifle!
  3. Dead-Inside

    Gehenna (a Half-Life 2 modification) Help needed.

    I so wish I had the skills to map for this project. Maybe in the future...
  4. Dead-Inside

    Brush Vehicles (Example Map)

    Just give them all similar names or something... humpf. You need to make it so that you can refer to it as one single entity. Oh, wait, that's me not thinking. Use a point_template and then have a logic_auto with these outputs OnMapSpawn (For CSS) PointTemplate Spawn...something... 0...
  5. Dead-Inside

    dynamic lighting problems

    prop_physics.....
  6. Dead-Inside

    Possible New Map - DM_Memoria

    Trust me, it REALLY doesn't matter if things are out of place with the CSS world or extremly wierd. It can only be good at the end of it. Just make sure you actually balance the gameplay or it'll suck badly. The light coming out of the ... thingy castle... thingy... is shittin cool. Oh...
  7. Dead-Inside

    dynamic light

    My thoughts exactly.
  8. Dead-Inside

    cs/de_xcom (my latest map in 2 flavors)

    This is probably the only map I'll be downloading to play. (I only download custom maps from servers otherwise, or to my own server ;)).
  9. Dead-Inside

    CS_Airport Scenario 1 Rev E

    You could make the pillars bigger and make them feel more massive that way. It could extend outside of the waywalk so that it looks something like; | _|____ where | = pillar and _ = floor/walkway. I think it'd look pretty good. About the departuretimetables, I was thinking of something...
  10. Dead-Inside

    CS_Airport Scenario 1 Rev E

    Note the picture too. It came to me after looking at it the second time :) Edit: The pillars on the mainhall (With the horse, which btw noone but you likes :P) have some odd texturing. The boarder on the pillar doesn't look good even though it's supposed to match the walls. I say rotate the...
  11. Dead-Inside

    Quick question about info_player entities

    I've never tested, I used the logical aproach.
  12. Dead-Inside

    CS_Airport Scenario 1 Rev E

    I still think the walkway on the outside looks to steril. It needs more detail of some kind. The changes look ACE :)
  13. Dead-Inside

    Quick question about info_player entities

    You couldn't work that one out yourself? If it's teams it's teams with random spawnspots (You can spawn beside a combine if you're a rebel, or a teammate rebel, etc). If it's team spawnspots and deathmatch people spawn in both. Have a good day.
  14. Dead-Inside

    Modeler & Skinner Needed For Mod

    I suggest you get a proper site. It looks terribly unprofessional and I doubt you'll find someone (With skills) to work with you. No offense and all but I strongly recommend you get one... Edit: Side note, the mod seems shitfun if you make it just the right bit of silly :)
  15. Dead-Inside

    Spheres Not Functioning Like Brushes

    You're trying to carve something in half? Tried the clipping tool ? You know, the much better, handier tool that you should be using?
  16. Dead-Inside

    Possible New Map - DM_Memoria

    It's just a matter of bombspots and spawns with buyzones with a good layout. I wouldn't say it's simpler than a HL2DM map, but it's at least equal.
  17. Dead-Inside

    decal through walls

    ... They already told you that you couldn't use the weapons for decals. GG NO RE.
  18. Dead-Inside

    CS_Airport Scenario 1 Rev E

    Try making a rectangular block and then use displacement on the longer sides and subdivide. Hopefully it'll give you a functional pillar. It won't really block vis, being a displacementmap and all, though ;).
  19. Dead-Inside

    Possible New Map - DM_Memoria

    Make it a CSS map then? No need for physical objects. The fact that it's not anything close to "reality" only adds to the wierdness of it being in CSS. I actually would rather have it for CSS. It'd be awesome :D
  20. Dead-Inside

    Airport Terminal (CS:S IDEA)

    Hammer 4.0 owns.
Back
Top